Frasca23 Posted March 19, 2020 Share Posted March 19, 2020 Is there any way to change the icon of DEFAULT costumes? Not the DLC ones, I'm talking about the vanilla ones. I can replace a model just fine via lnk reshuffle, but seems that the preview icon (the --P) won't do anything. Link to comment
DOA5mod Posted March 22, 2020 Share Posted March 22, 2020 lnk reshuffle→AssetBrowser tab→enter CSICON in search box SPR and LTF extract open SPR fire with Texturetool change the picture of the P fire after that replace with the original fire 1 Link to comment
Frasca23 Posted March 28, 2020 Author Share Posted March 28, 2020 Thank you for the explaination! This was very helpful Link to comment
mai2019 Posted March 30, 2020 Share Posted March 30, 2020 On 22/3/2020 at 12:46, DOA5mod said: تعديل وزاري → علامة التبويب AssetBrowser → أدخل CSICON في مربع البحث استخراج SPR و LTF فتح النار SPR مع Texturetool قم بتغيير صورة النار P بعد ذلك استبدلها بالنار الأصلية Comment transformer des objets Link to comment
mercury_D Posted February 17 Share Posted February 17 On 3/22/2020 at 7:46 PM, DOA5mod said: lnk reshuffle→AssetBrowser tab→enter CSICON in search box SPR and LTF extract open SPR fire with Texturetool change the picture of the P fire after that replace with the original fire I tried replacing the preview icon of COS with the method you used, but I found that the color information looks a bit odd, as shown in the following image. I'm not sure if there's a solution to correct the color issue. Link to comment
DOA5mod Posted February 19 Share Posted February 19 On 2/17/2024 at 10:29 AM, mercury_D said: I tried replacing the preview icon of COS with the method you used, but I found that the color information looks a bit odd, as shown in the following image. I'm not sure if there's a solution to correct the color issue. Early DOA5 primarily uses a color palette to display colors. Regarding COS, I think it is displayed in gray, but if you use the color palette from the settings, the color will be displayed. I saved it using Photoshop's DDS plugin, but the texture tool is currently rejecting it. It is possible to modify the image information with a binary editor and save it, but the color information will be incorrect. Link to comment
mercury_D Posted February 20 Share Posted February 20 On 2/19/2024 at 1:42 PM, DOA5mod said: Early DOA5 primarily uses a color palette to display colors. Regarding COS, I think it is displayed in gray, but if you use the color palette from the settings, the color will be displayed. I saved it using Photoshop's DDS plugin, but the texture tool is currently rejecting it. It is possible to modify the image information with a binary editor and save it, but the color information will be incorrect. Thanks for your response. It seems like the preview icon for the COS clothing can't show the colors accurately. (I just used a rainbow texture to test which colors could display properly, but seems nothing😅) Link to comment
DOA5mod Posted February 20 Share Posted February 20 3 hours ago, mercury_D said: Thanks for your response. It seems like the preview icon for the COS clothing can't show the colors accurately. (I just used a rainbow texture to test which colors could display properly, but seems nothing😅) For COS costumes, select Use color palette from the red circle settings. The blue circle is the color palette of ZACK's exclusive COS costume. This varies for each character The problem is that I need to save it in RGB8 DDS format. Without this, it would be impossible to reproduce the vivid colors of COS costumes. I'm having a hard time reproducing Photoshop because I can't reproduce the color format the game was originally released in. Link to comment
mercury_D Posted February 21 Share Posted February 21 (edited) 17 hours ago, DOA5mod said: For COS costumes, select Use color palette from the red circle settings. The blue circle is the color palette of ZACK's exclusive COS costume. This varies for each character The problem is that I need to save it in RGB8 DDS format. Without this, it would be impossible to reproduce the vivid colors of COS costumes. I'm having a hard time reproducing Photoshop because I can't reproduce the color format the game was originally released in. I used paint.net (free) to save dds format(RGB8). I just tested it, and it appears that each slot uses a different color palette. It sounds like modifying the "RGBA32" files of the character is necessary to have a chance of displaying colors correctly. Hmmm....I think I understand now. HONOK has 6 COS costumes, so it has 6 sets of color palettes. Changing the color palette corresponding to the column number should be possible. However, how can I generate a set of color palettes for one column? Edited February 21 by mercury_D Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now