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Nemesis, walking animations and 360 Movement Behavior patch


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Hey,

 

I'm very uninformed as far as these things are concerned so I figured I'd ask for help. I converted these animations: 

 

https://www.nexusmods.com/skyrim/mods/50078?tab=files

 

to Skyrim SE. Now the 360 movement mod (https://www.nexusmods.com/skyrimspecialedition/mods/33139?tab=description) caught my attention and I'd like to know whether it is possible to make the 360 behavior compatible with the before mentioned animations. In the description of the mod it says "This mod contains behavior files, which may conflict with other mods. To fix this issue, you can use Nemesis to merge the behaviors together. Mods must have a Nemesis patch for this to work."  How would one go about creating such a patch? Is there a tool available to do this similar to the SE patcher for Oldrim animations or is it more complicated? 

 

 

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On 3/7/2020 at 1:50 PM, Blub2500 said:

Hey,

 

I'm very uninformed as far as these things are concerned so I figured I'd ask for help. I converted these animations: 

 

https://www.nexusmods.com/skyrim/mods/50078?tab=files

 

to Skyrim SE. Now the 360 movement mod (https://www.nexusmods.com/skyrimspecialedition/mods/33139?tab=description) caught my attention and I'd like to know whether it is possible to make the 360 behavior compatible with the before mentioned animations. In the description of the mod it says "This mod contains behavior files, which may conflict with other mods. To fix this issue, you can use Nemesis to merge the behaviors together. Mods must have a Nemesis patch for this to work."  How would one go about creating such a patch? Is there a tool available to do this similar to the SE patcher for Oldrim animations or is it more complicated? 

 

 

+1. The only patch I've ever seen in the wild is in here https://www.nexusmods.com/skyrim/mods/58973?tab=files. CGO is definitely a gamechanger for Nemesis adoption though I think.

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