Aki K Posted March 6, 2020 Share Posted March 6, 2020 There is a spot in riverwood where NPCs get stuck inside one another and they just stay there FOREVER. I mean literally nothing can get them away from that spot once they're in there. I tried killing them (dead ones sink into the ground but one of them can't be hit no matter how close I am to them). I tried disabling one of them. I tried Unrelenting force. I tried "moveto player" command. And if I use the "wait" option more get stuck in there once the time passes. If I use "mark for delete" on all of them, the space is unoccupied, but eventually another NPC gets stuck there if I wait even one hour. It'l like it's just sucking up all the NPCs in riverwood. The only mods I have that effect riverwood are SOS (which adds a shop some distance away from the glitch area) and deviously cursed loot (which adds one NPC inside the inn, so not even the same cell). This doesn't make sense to me. Looking for someone who knows what the hell can cause this and what the fix is? It is always the exact same spot where NPCs get stuck. Started with 2 whiterun guards but then Alvor and some other NPC got in there. EDIT: Other NPC is Sigrid. I tried loading a previous file. The spot was unoccupied and I tried waiting (it was night and I couldn't see too well). For a while it seemed to work fine. killed a thief trying to break into the trader. Once I turned to look back at the spot it was still unoccupied until suddenly, Sigrid just spawned into it and got stuck. i deleted her, waited, and Alvor got stuck. Deleted him, waited, and then the spot was seemingly free of the glitch (No one else was getting stuck there) Though in theory white run guards could get stuck there since they were the first victims of it. Am I to go the rest of Skyrim without these 2 NPCs? Why is this even happening? Link to comment
GenioMaestro Posted March 6, 2020 Share Posted March 6, 2020 6 hours ago, Aki K said: Am I to go the rest of Skyrim without these 2 NPCs? Why is this even happening? Probably, you have a bad NavMesh. Disable mods until found the problematic mod. Link to comment
Aki K Posted March 6, 2020 Author Share Posted March 6, 2020 6 hours ago, GenioMaestro said: Probably, you have a bad NavMesh. Disable mods until found the problematic mod. Will try that. What is a navmesh? I've heard the word but don't know what it is. Link to comment
Grey Cloud Posted March 6, 2020 Share Posted March 6, 2020 12 hours ago, Aki K said: The only mods I have that effect riverwood Road mod? Link to comment
Aki K Posted March 6, 2020 Author Share Posted March 6, 2020 10 minutes ago, Grey Cloud said: Road mod? No road mods. That area should be totally uneffected but something is causing trouble in that exact spot. Sigrid and Alvor seem to be at the center of it, because if I delete them the glitch stops completely. But I don't have any mods that alter them except the CBBE body and SOS body, as well as skin texture mods. I'm inclined to think if those mods were the cause this problem would be effecting a lot more NPCs. But only that one spot and only if those two NPCs exist. For now I've just deleted them from that save and called it a day, but I would like to understand the problem better so I can fix it. GenioMaestro said it's probably the navmesh. In my experience he usually knows what he's talking about. Sadly though, I don't always understand. My technical skills are low. 1 Link to comment
GenioMaestro Posted March 6, 2020 Share Posted March 6, 2020 32 minutes ago, Aki K said: What is a navmesh? I've heard the word but don't know what it is. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Navmesh#What_is_Navmesh.3F Simply put, a navmesh is a collection of polygons that tells an actor where it can walk. https://www.creationkit.com/index.php?title=Category:Navmesh Navmeshes represent the actual area that Actors can walk on. A Navmesh consists of a list of triangles (composed of verts and edges), derived data such as slope, and additional information like cover, preferred paths, and water areas. Navmeshes allows the AI to build better and more efficient paths based on data added to the Navmesh in the Editor or generated dynamically at runtime. Alvor can walk from the forge to their house because the game have a group of NavMesh that define where are the stairs of the forge and where is the road. When the NavMesh not exist or is bad defined the NPC's can not know how go from one point to the other and normally they walk over the same point whitout move. When you make a teleport to the cell and the cell not have NavMesh, the game position ALL the actors in the center of the cel, normally one over the other, causing the fail that you show in your screenshot. 32 minutes ago, Aki K said: Will try that. The NavMesh are written inside the ESP's and, probably, one of yours ESP's have a bad NavMesh for RiverWood. The most easy way to locate the problematic mod is disable mod until you locate them. The other way is open your entire pluging list in Tes5Edit, get the code of each cell from https://www.skyrimsearch.com/categories/cells/1/Riverwood/ and open every one of the cells to see what is the last mod that modify the NavMesh in that cells. Spoiler Link to comment
Aki K Posted March 6, 2020 Author Share Posted March 6, 2020 4 minutes ago, GenioMaestro said: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Navmesh#What_is_Navmesh.3F Simply put, a navmesh is a collection of polygons that tells an actor where it can walk. https://www.creationkit.com/index.php?title=Category:Navmesh Navmeshes represent the actual area that Actors can walk on. A Navmesh consists of a list of triangles (composed of verts and edges), derived data such as slope, and additional information like cover, preferred paths, and water areas. Navmeshes allows the AI to build better and more efficient paths based on data added to the Navmesh in the Editor or generated dynamically at runtime. The NavMesh are written inside the ESP's and, probably, one of yours ESP's have a bad NavMesh for RiverWood. The most easy way to locate the problematic mod is disable mod until you locate them. The other way is open your entire pluging list in Tes5Edit, get the code of each cell from https://www.skyrimsearch.com/categories/cells/1/Riverwood/ and open every one of the cells to see what is the last mod that modify the NavMesh in that cells. Reveal hidden contents Would you say the last method is more efficient to finding it? It sounds easier. Link to comment
GenioMaestro Posted March 6, 2020 Share Posted March 6, 2020 5 minutes ago, Aki K said: Would you say the last method is more efficient to finding it? It sounds easier. Normally, for a normal user whit low knowledge, is more easy disable mods. But if you know how manage Tes5Edit can be more easy to you use Tes5Edit. Have in mind that Riverwood have 10 exterior cells and each cell have from 2 to 5 NavMesh inside the temporal definition, that give from 50 to 500 diferent NavMesh and you can need some minutes to revise all of them because the fail can be in any of the NavMesh. Link to comment
Aki K Posted March 6, 2020 Author Share Posted March 6, 2020 Just now, GenioMaestro said: Normally, for a normal user whit low knowledge, is more easy disable mods. But if you know how manage Tes5Edit can be more easy to you use Tes5Edit. Have in mind that Riverwood have 10 exterior cells and each cell have from 2 to 5 NavMesh inside the temporal definition, that give from 50 to 500 diferent NavMesh and you can need some minutes to revise all of them because the fail can be in any of the NavMesh. True, but if I know which cell I'm dealing with it shouldn't be so bad. I've never done anything with cells in TesEdit but I have learned quite a bit about TesEdit so it might be the easier route for me. I just need to figure out which mods are effecting that cell recently correct? Link to comment
Aki K Posted March 8, 2020 Author Share Posted March 8, 2020 I tried looking up riverwood cells. I found the ID for all of them but it doesn't seem to tell me which one is for where. I guess I'll have to go through all the exterior cells until I see deleted navmeshes? EDIT: Okay i did a line by line search of all the navmeshes for the Riverwood cells and as far as I can tell nothing was deleted. Certainly nothing was marked deleted. Most lines were highlighted green, some yellow, a few red. Not sure what that means but they all had values written in the lines usually. It seems the only mod that's modifying riverwood is SOS (which adds a shop) but SOS has been installed LONG before this glitch started occurring. So I'm at a loss as for the cause. But at the same time I don't really understand what I'm reading or how to look for it. So maybe I already mentioned something that's a red flag. Alternatively, I noticed not every cell I searched in TesEdit lists navmeshes. Some just have "placed objects" but this is also true for cells that are fully functional like ones form solitude (no glitches there but I'm seeing a lot of the same stuff. Reds, greens, yellows. And sometimes just "placed objects" in some cells rather than navmeshes. So in short, I don't really know what I'm looking at and therefore can't tell what is out of the ordinary. I see tons of values, but I don't know if red means deleted or just overwritten by something else. One thing I find odd is that there should be at least one other mod adding something to the cells in riverwood. One of my mods adds an NPC to the interior cell of the inn, but that wasn't listed when I searched that cell for comparison. It would be easier if I knew exactly which exterior cell in riverwood i needed to search, but all of my googling gets me the form ids but no descriptors. So i had to search all of them and maybe I missed something. EDIT 2: There's also the fact that it only occurs with two very specific NPCs. if I delete them it works fine. If they're around they always get stuck and drag other NPCs with them. But once they're gone, no issue. So maybe it's related more directly to Alvor and Sigrid? 1 Link to comment
Aki K Posted March 17, 2020 Author Share Posted March 17, 2020 On 3/6/2020 at 10:44 AM, GenioMaestro said: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Navmesh#What_is_Navmesh.3F Simply put, a navmesh is a collection of polygons that tells an actor where it can walk. https://www.creationkit.com/index.php?title=Category:Navmesh Navmeshes represent the actual area that Actors can walk on. A Navmesh consists of a list of triangles (composed of verts and edges), derived data such as slope, and additional information like cover, preferred paths, and water areas. Navmeshes allows the AI to build better and more efficient paths based on data added to the Navmesh in the Editor or generated dynamically at runtime. Alvor can walk from the forge to their house because the game have a group of NavMesh that define where are the stairs of the forge and where is the road. When the NavMesh not exist or is bad defined the NPC's can not know how go from one point to the other and normally they walk over the same point whitout move. When you make a teleport to the cell and the cell not have NavMesh, the game position ALL the actors in the center of the cel, normally one over the other, causing the fail that you show in your screenshot. The NavMesh are written inside the ESP's and, probably, one of yours ESP's have a bad NavMesh for RiverWood. The most easy way to locate the problematic mod is disable mod until you locate them. The other way is open your entire pluging list in Tes5Edit, get the code of each cell from https://www.skyrimsearch.com/categories/cells/1/Riverwood/ and open every one of the cells to see what is the last mod that modify the NavMesh in that cells. Reveal hidden contents Hi so something interesting happened. I started a new file and the glitch was gone without anything changing (I never found a deleted navmesh). But about halfway through the playthrough the glitch happened again, but in dawnstar and with different NPCs. That doesn't sound like a deleted NavMesh if it's in a different location for a different file. Edit: I should also mention I have no mods that significantly alter Dawnstar. The only city I've altered to any significant degree is Whiterun. The only mod I have that effects dawnstar is Deviously Cursed Loot which adds a single house at the very end just before the dark brotherhood lair. Link to comment
Zebot Posted March 17, 2020 Share Posted March 17, 2020 Try to disable Deviously Cursed Loot, make a new save, clean the scripts from the save with a cleaner and try it. For what i have researched, that might be the culprit of the Npcs ( at 1st glance ofc since we dont have your mod loadout to see in more detail) Link to comment
Aki K Posted March 17, 2020 Author Share Posted March 17, 2020 12 hours ago, Zebot said: Try to disable Deviously Cursed Loot, make a new save, clean the scripts from the save with a cleaner and try it. For what i have researched, that might be the culprit of the Npcs ( at 1st glance ofc since we dont have your mod loadout to see in more detail) Could swear I put the load order but just in case I will put it below. I never had this issue with DCL before. That's strange, but I'll try it. What has your research said specifically? I'm curious if there is a fix because I really like DCL. Load Order: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 ApachiiHairMales.esm 8 8 RaceCompatibility.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Devious Devices - Assets.esm 12 c Devious Devices - Integration.esm 13 d ZaZAnimationPack.esm 14 e Heels Sound.esm 15 f Apachii_DivineEleganceStore.esm 16 10 Devious Devices - Expansion.esm 17 11 CreatureFramework.esm 18 12 Schlongs of Skyrim - Core.esm 19 13 Vampire Slavers Den v2.0.esm 20 14 RidingStyles2.esm 21 15 Magicka Sabers Unique.esp 22 16 RSkyrimChildren.esm 23 17 FNIS.esp 24 18 SkyUI.esp 25 19 XPMSE.esp 26 1a RaceMenuMimic.esp 27 1b REP_Tattoos.esp 28 1c EyesFix.esp 29 1d Merta Assassin Tattoos.esp 30 1e Animated Dragon Wings.esp 31 1f BanneredMareImmersiveSexualPlayground.esp 32 20 UBWRe.esp 33 21 Thunderchild - Epic Shout Package.esp 34 22 Remodeled Armor - Vanilla Replacer.esp 35 23 ParticleField.esp 36 24 lilithstools.esp 37 25 Deviously Cursed Loot.esp 38 26 Fachry Raven the Titan Follower.esp 39 27 EtR_HearthfireDungeonAddon.esp 40 28 Apachii_DivineEleganceStore_Patch.esp 41 29 MoreNastyCritters.esp 42 2a KillCurse.esp 43 2b RSChildren.esp 44 2c Killable Lootable Children for Hearthfires.esp 45 2d RavenCastle.esp 46 2e Schlongs of Skyrim.esp 47 2f SOS - Shop.esp 48 30 The Manipulator.esp 49 31 Harry Potter Spells.esp 50 32 SuccubusTwins.esp 51 33 Merta Assassin Armor.esp 52 34 RaceCompatibilityUSKPOverride.esp 53 35 FNIS_PCEA2.esp 54 36 VioLens.esp 55 37 FNISSexyMove.esp 56 38 RaceMenuMorphsCBBE.esp 57 39 CROSS_Crucible.esp 58 3a Warlock axe Nexus.esp 59 3b Masamune.esp 60 3c SL Deadly Drain.esp 61 3d SexLab Aroused Creatures.esp 62 3e Apropos2.esp 63 3f zzEstrus.esp 64 40 TweaksMagicTouchCrafting.esp 65 41 SLAnimLoader.esp 66 42 Private Needs Discreet.esp 67 43 DLSkyrim.esp 68 44 ShadowSpellPackage.esp 69 45 UIExtensions.esp 70 46 SOS - VectorPlexus Regular Addon.esp 71 47 MikanEyes All in one.esp 72 48 SlaveTats.esp 73 49 SLALAnimObjBillyy.esp 74 4a no_guard_warning_after_shouts.esp 75 4b Random Vampire Attacks in Towns Disabled.esp 76 4c [COCO]ms_shirt.esp 77 4d LindsMerEyes.esp 78 4e Tempest.esp 79 4f TeraSuccubusArmor.esp 80 50 C5Kev's Animated Tentacle Parasite Armor.esp 81 51 Rayg_NoBYOHAttacks.esp 82 52 SGEyebrows.esp 83 53 Real Flying.esp 84 54 AddItemMenuLE.esp 85 55 [dint]_NeirAutomataHDT.esp 86 56 Angelic_Demonic.esp 87 57 TERA-Masks.esp 88 58 [COCO]sexypunk.esp 89 59 [COCO]wedding_2B.esp 90 5a [COCO]KDA_Ahri_Full.esp 91 5b RaceChanger.esp 92 5c mcgDwarvenDeviousCuirass.esp 93 5d NewVampChainsCuirass.esp 94 5e _ImoMegane.esp 95 5f HentaiCreatures.esp 96 60 Za Warudo.esp 97 61 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 98 62 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 99 63 [Dint999] KSH's HDT.esp 100 64 Celes Nightingale Armor.esp 101 65 Incarnatecreatures.esp 102 66 Daedric Chainmail CBBE.esp 103 67 SimpleOutfitManager.esp 104 68 Demon Armor UNP LE.esp 105 69 FNIS_PCEA2RaceSwitchFix.esp 106 6a Angel Armor Ori.esp 107 6b C5Kev's Animated Living Armor Colors CBBE.esp 108 6c C5Kev's Herme Mora Priestess CBBE.esp 109 6d Crimson Blood Armor.esp 110 6e SOS Equipable Schlong.esp 111 6f Spartan Bard Outfit UNP LE.esp 112 70 TERAArmors_CBBE.esp 113 71 Dwarven Modular Automaton.esp 114 72 HDT Maid Outfit.esp 115 73 HDT Maid Outfit Slot Change.esp 116 74 Amarna.esp 117 75 LairOfDarkness.esp 118 76 Lucien.esp 119 77 DarkEnvoy.esp 120 78 SummonVampireCattle.esp 121 79 DX Druid Armor.esp 122 7a Celes Rogue Armor UNP LE.esp 123 7b ExpandedJewelryCrafting.esp 124 7c Leah Lilith Jewelry.esp 125 7d GomaArmorEgypt.esp 126 7e CBBE BisPackage.esp 127 7f ForestNymph CBBE.esp 128 80 XN_Sagittarius.esp 129 81 CBBE Lust Control.esp 130 82 AnubAnimObj.esp 131 83 No NPC Greetings.esp 132 84 SexLab_DibellaCult_Sisters.esp 133 85 Necrosarium.esp 134 86 NibblesAnimObjects.esp 135 87 SexLabTools.esp 136 88 [COCO]ahegao_tshirt.esp 137 89 [COCO]chunli_qipao.esp 138 8a [COCO]LaceBody.esp 139 8b Brows.esp 140 8c SuccubusRaceLite.esp 141 8d SuccubusRaceRealFlyingPatch.esp 142 8e SLRetread.esp 143 8f Ciceriareplacor.esp 144 90 DOA5.esp 145 91 Jinxxed Followers - Yoruichi.esp 146 92 Fachry ZONE-tan Follower.esp 147 93 AetherSuite.esp 148 94 Ragged Slave Skirt.esp 149 95 SOSRaceMenu.esp 150 96 BloodMagicArmor.esp 151 97 AetherSuite_TeleportMenu.esp 152 98 [COCO]MiYo_Suit.esp 153 99 [COCO]Black_cat.esp 154 9a beinz_plugin.esp 155 9b Lilith Vampire Companion.esp 156 9c SuccubusCBBE3GiftByNausicaa.esp 157 9d HeartBreaker.esp 158 9e MystVisionFilters.esp 159 9f [GarudaB]DOA5_Marie_DesingAward.esp 160 a0 Dance for Septims.esp 161 a1 C5Kev's Text From The Black Books CBBE.esp 162 a2 [Melodic] Eastern Collection.esp 163 a3 [Melodic] Amy.esp 164 a4 [Melodic] Infernal Succubus.esp 165 a5 [COCO]KDA Kaisa.esp 166 a6 ZAZNoFallbackGags.esp 167 a7 NIND-Arsenic Slave Outfit.esp 168 a8 ZaitamaStandaloneUniqueArmorCBBE-NIND.esp 169 a9 DX Witch Hunter Armor.esp 170 aa SLAL_AnimationsByLeito.esp 171 ab Apocalypse - The Spell Package.esp 172 ac SpaceWikingSpecialEffectFreyjaGems.esp 173 ad LustmordVampireArmor.esp 174 ae C5Kev's Hermaeus Mora Tomes.esp 175 af Daedric Reaper Armor.esp 176 b0 HDT Piercingsets.esp 177 b1 Honoka Pasties.esp 178 b2 [Kirax] Project Vindictus Vol.1 Remastered.esp 179 b3 SlaveTatsMagicManager.esp 180 b4 Moolgogi Serana.esp 181 b5 RaceMenu.esp 182 b6 RaceMenuPlugin.esp 183 b7 nazonootokoAnimSLAL.esp 184 b8 [NIND] RZ_HurtfulLily.esp 185 b9 succubus yy edit.esp 186 ba HakuWeddingDress.esp 187 bb RSChildren Patch - USLEEP.esp 188 bc RSCOnaked.esp 189 bd RSCOarmors.esp 190 be RSCOsos.esp 191 bf 00FacialExpressions.esp 192 c0 Alternate Start - Live Another Life.esp 193 c1 SexLab_DibellaCult.esp 194 c2 Sacrosanct - Vampires of Skyrim.esp 195 c3 SexLab_Solutions.esp 196 c4 SexLab Confabulation.esp 197 c5 EstrusChaurus.esp 198 c6 SexLab Eager NPCs.esp 199 c7 SCS_RacePatch_Succubus.esp 200 c8 Deviously Cursed Loot LAL AddOn.esp 201 c9 SexLab Confabulation - Solutions Patch.esp 202 ca Bashed Patch, 0.esp Link to comment
Sgt. Marge Posted April 9, 2021 Share Posted April 9, 2021 I think I was having the exact same navmesh problem as described here, NPC's were having a traffic jam on the road right in front of the forge in Riverwood near Alvor's house. It looks like the same spot as the pictures posted by OP. I was able to resolve it by disabling the SOS - Shop.esp file. No more traffic jam! I never used the shop but I'll miss the shirtless man that ran it... I know this is a year old thread but I just wanted to post this in case someone in the future finds this thread and maybe it will help. Link to comment
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