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Racemenu overlays disappear underwater


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Posted

Hey, 

 

I have a problem where racemenu overlays disappear underwater and also while wearing transparent clothing (only from certain angles though). Does anyone know of this issue and is there a fix to this? According to some people this mod (https://www.nexusmods.com/skyrim/mods/51505) should fix this problem for Oldrim, is there something similar for SSE? 

 

Thanks in advance! 

Posted
16 minutes ago, Blub2500 said:

Hey, 

 

I have a problem where racemenu overlays disappear underwater and also while wearing transparent clothing (only from certain angles though). Does anyone know of this issue and is there a fix to this? According to some people this mod (https://www.nexusmods.com/skyrim/mods/51505) should fix this problem for Oldrim, is there something similar for SSE? 

 

Thanks in advance! 

Sadly not as far as I know, I was hoping Hydrogen might make an SE port of it or at least release the source code so some other bright soul could do it.

Posted

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

Posted
On 3/6/2020 at 4:23 PM, chevalierx said:

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

Oh, wow, thanks. Didn't think it would just be an ini edit. 

Posted
On 3/6/2020 at 4:23 PM, chevalierx said:

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

The exact file is skee64.ini in Data/SKSE/Plugins.

Do not change the skse64.ini (which exists too) located in Data/SKSE. Still didn't know this existed so kudos regarless.

  • 1 month later...
Posted

I must add that this solution might work for slavetats, but it doesn't work for sheers/nylons like the pantyhose racemenu overlays. It solves the error where they disappear, but instead the alpha is limited to either fully opaque or fully transparent, meaning there can be no "sheerness" or "transparency" to the overlay. This messes up the purpose

  • 1 year later...
  • 1 year later...
Posted
On 3/6/2020 at 10:23 AM, chevalierx said:

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

To this?

[Overlays/Data]

; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4844 ; Default[4845]
iAlphaThreshold=128 ; Default[0]

  • 2 months later...
Posted
On 1/11/2023 at 9:36 AM, blackoperations said:

To this?

[Overlays/Data]

; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4844 ; Default[4845]
iAlphaThreshold=128 ; Default[0]

did it work?

  • 3 years later...
Posted
On 1/11/2023 at 8:36 AM, blackoperations said:

To this?

[Overlays/Data]

; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4844 ; Default[4845]
iAlphaThreshold=128 ; Default[0]

I tried that combination and while it did what is says on the tin (making the overlays render correctly under water), it made a few my overlays look like trash as if they didn't render correctly. Trying to change only the flags to 4844 made my skin onyx black, changing only the Threshold to 128 gave my overlays the messed up appearance. I tried to open the specific overlay file I'm trying to change to see if I could find anything but I didn't see anything there. 

Posted (edited)
7 hours ago, Cesspool said:

I tried that combination and while it did what is says on the tin (making the overlays render correctly under water), it made a few my overlays look like trash as if they didn't render correctly. Trying to change only the flags to 4844 made my skin onyx black, changing only the Threshold to 128 gave my overlays the messed up appearance. I tried to open the specific overlay file I'm trying to change to see if I could find anything but I didn't see anything there. 

 

Since this is a shader issue and base game limitation, I think your best bet is going to be either ENB or CS. Just tested and overlays stay where they're supposed to be with CS's water shader.

 

Edit: It's possible @shrtjsrtj below has the correct answer as I also have the RM overlay fix installed with a note that says "This should fix some transparency issues with RM overlays.".

Edited by traison
Posted
7 hours ago, Cesspool said:

I tried that combination and while it did what is says on the tin (making the overlays render correctly under water), it made a few my overlays look like trash as if they didn't render correctly. Trying to change only the flags to 4844 made my skin onyx black, changing only the Threshold to 128 gave my overlays the messed up appearance. I tried to open the specific overlay file I'm trying to change to see if I could find anything but I didn't see anything there. 

There's an addon on the Racemenu download page called "Modified Overlay Meshes" that does a better job of fixing this issue than .ini edits. Haven't tried without it since moving to CS though, so not sure if it's needed any more.

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