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Racemenu overlays disappear underwater


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16 minutes ago, Blub2500 said:

Hey, 

 

I have a problem where racemenu overlays disappear underwater and also while wearing transparent clothing (only from certain angles though). Does anyone know of this issue and is there a fix to this? According to some people this mod (https://www.nexusmods.com/skyrim/mods/51505) should fix this problem for Oldrim, is there something similar for SSE? 

 

Thanks in advance! 

Sadly not as far as I know, I was hoping Hydrogen might make an SE port of it or at least release the source code so some other bright soul could do it.

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th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

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On 3/6/2020 at 4:23 PM, chevalierx said:

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

Oh, wow, thanks. Didn't think it would just be an ini edit. 

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On 3/6/2020 at 4:23 PM, chevalierx said:

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

The exact file is skee64.ini in Data/SKSE/Plugins.

Do not change the skse64.ini (which exists too) located in Data/SKSE. Still didn't know this existed so kudos regarless.

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  • 1 month later...

I must add that this solution might work for slavetats, but it doesn't work for sheers/nylons like the pantyhose racemenu overlays. It solves the error where they disappear, but instead the alpha is limited to either fully opaque or fully transparent, meaning there can be no "sheerness" or "transparency" to the overlay. This messes up the purpose

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  • 1 year later...
  • 1 year later...
On 3/6/2020 at 10:23 AM, chevalierx said:

th fix it in ini file skse64.ini that come with racemenu

just read it and chang evalues

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

To this?

[Overlays/Data]

; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4844 ; Default[4845]
iAlphaThreshold=128 ; Default[0]

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  • 2 months later...
On 1/11/2023 at 9:36 AM, blackoperations said:

To this?

[Overlays/Data]

; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4844 ; Default[4845]
iAlphaThreshold=128 ; Default[0]

did it work?

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