timstertimster Posted March 2, 2020 Share Posted March 2, 2020 I want to make a dwemer button that acts like a door and loads me into another cell. How should I approach this? Link to comment
̖̪. Posted March 2, 2020 Share Posted March 2, 2020 1. Open CK 2. Go to Objects -/ Ignore from 3 to 5 if you have your own mesh /- 3. Find "Activators" 4. Find button you want to use 5. Copy Mesh path from Activator -/ /- 6. Find "Doors" 7. Right click -> New 8. Create new door... its easy, fast and better way than Script :x... if You need "one way" door just create door to marker, Markers can't be activated by player ( at least half of them :3 - depends on layer ) Link to comment
timstertimster Posted March 2, 2020 Author Share Posted March 2, 2020 @TobiaszPL that is genius approach, thanks. I'm keen to learn some scripting though, I'll see what I can come up with. Link to comment
̖̪. Posted March 2, 2020 Share Posted March 2, 2020 If You really want to use Script: https://www.creationkit.com/index.php?title=MoveTo_-_ObjectReference Link to comment
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