RealGesichtsfelsen Posted March 5, 2020 Author Posted March 5, 2020 On 3/4/2020 at 1:15 AM, mrsrt said: [...snip...] I see! That makes a lot of sense, thanks for all the hard work put into both the explanation and the mod itself! Do you recommend Animation Loading Fix 1.0 over Load Game CTD Fix since it preload the FootIK stuff and allowing the actual loading to remain multithreaded (which won't trigger a race condition since the data is already loaded) while the other mod simply forces the loading to happen on a single thread and avoid the race condition that way? Or is there another reason? On 3/4/2020 at 2:20 AM, Whizkid said: use the FallrimTools - ReSaver.exe and load the save game check the number of active scripts and suspended scripts if u see big numbers there could be something wrong.., check Papyrus logs and i'll suggest u merge and consolidate the plugins esp those scriptless ones. One of the corrupt saves has 3 active scripts and 0 suspended stacks 1 & 2. I've attached a screenshot below. Spoiler Yeah, I've already learned my lesson in that regard and gone ahead and created a bashed patch. This is a much better way of doing this anyways since it fixes the pesky leveled list issues among others.
mrsrt Posted March 6, 2020 Posted March 6, 2020 7 hours ago, RealGesichtsfelsen said: Do you recommend Animation Loading Fix 1.0 over Load Game CTD Fix since it preload the FootIK stuff and allowing the actual loading to remain multithreaded (which won't trigger a race condition since the data is already loaded) while the other mod simply forces the loading to happen on a single thread and avoid the race condition that way? Or is there another reason? Yes and yes. Animation Loading Fix (ALF) 1.0 is not just a logically better solution but also doesn't give any side effects. Load Game CTD affects on my fps what means it has extensive execution or bad mutex, maybe not closed watcher, or not properly done cleanup, or something else, it really doesn't matter. Normally, by the idea of the mod it shouldn't happen what means the solution has some problems. So, I don't really recommend to use it. In result, we have Continue Game No Crash (CGNC) and ALF 1.0. As I already mentioned in my guide, CGNC also has 2 small problems: it hides SKSE's warning about missing esp's and brings a little bug with reloading after new game creation. These problems are really insignificant (as for me), however, CGNC brings them and ALF 1.0 not and this is why I recommend the last one.
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