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Stupid question about quest dialogue


exoticdoc

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Posted

I've been unable to find the fix for this on my own and am hoping someone has seen this kind of thing in the past and can point me to the right answer.

 

I'm writing a bunch of dialogue for a new mod. I have a faction of characters, and then one particular character, who should all have some differing speech lines. Here's how it looks at the moment:

  • Faction dialogue: Working. The members of the faction, except Unique_NPC, all say what they are supposed to. There's a couple of topics and branches for information and questions, and they work just fine.
  • Unique_NPC dialogue: Borked. Unique_NPC is a member of the faction, but none of the quest dialogue unique to this NPC is appearing in the topic list.

 

I tried a number of things:

  1. Re-generate SEQ file.  Have done this about 10 times after various changes.
  2. Add this .esp to my list in Vortex. Change the load order so it loads later. Deploy changes.
  3. Add a new dialogue line to the mod that has no conditions and just tests the dialogue availability.  The dialogue appeared in game, although now when I go try to edit that dialogue in the CK it's not appearing in the list where I put it. I presume this is because Vortex is restricting access to my mod somehow.
  4. Add a new dialogue line that has a condition getisID Unique_NPC - I can't even do this anymore as CK won't allow me to add new topics.

 

Is Vortex messing with my ability to successfully write and activate my mod? Or is something else going on? I think this mod was working fine (with the getisID Unique_NPC happening correctly) until I opened up Vortex, although I made several other changes at the same time (such as deleting a bunch of dialogue lines in another quest, the 00andragon bathhouse NPC dialogues).  It's weird that the general faction dialogue is working just great, but the ones that have getisID on this one NPC are failing to load.

 

Quest stage is correctly at 0, startgame is enabled, the character exists in the place he's supposed to be. 

 

Edit: After closing out Vortex and reopening the CK, I can edit the new topics again. I added a new GetIsID for the unique NPC on a new line of test dialogue, and it works fine - the NPC says the line, and nobody else has the option.  But all the old dialogue I did for this NPC is still gone.  I could just rewrite all of it, but I fear this exact thing will happen again where my dialogue gets borked up.  It's a lot of work to go back and redo all the dialogue, especially if I can't be sure the new rewrites will stick.

Posted

Fixed it - after a few difficult google searches, I found it might be related to unfilled quest aliases causing the quest to glitch out.  The other dialogues I was testing successfully were part of a different quest.  Once I re-checked all my aliases and deleted those that were unfilled for some reason, the quest works again.

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