ItalianDragon Posted January 25, 2020 Posted January 25, 2020 Hello folks of LoversLab I have one issue I'm facing when porting outfits from female to male bodies (CBBE to SoS): while the porting itself goes well, since all the female outfits are skimpy I used a folded SoS penis mesh to "fill the gap". Now this is where the issue is: no matter what I do, the mesh appears properly in OutfitStudio or the CK but if I load up the game and wear the outfit, the penis mesh will be strangely pushed inwards, creating a very visible gap, even more so when moving around or using a pose (check the screenshot below for a picture of the issue - outfit is bugged I know, I've fixed it now) Spoiler I've tried all I could think of but I have no clue whatsoever about what could be causing this. Does anyone here have an idea on what's wrong and how I can fix that ?
ItalianDragon Posted January 26, 2020 Author Posted January 26, 2020 I fixed the issue ! It was a problem of rigging of the penis mesh itself. I fixed it using Outfit Studio by doing this: 1- Fire up Outfit Studio and click on "File" and then "New Project" 2-Tick the "From File" checkbox and navigate to where the SOS skeleton is stored ( meshes\actors\character\character assets\SOSskeleton.nif) 3- Click "Next" and tick the "from file" checkbox. Use the "Browse" button to go where your penis mesh is stored 4- Click on finish 5- Click on File and then "Export" and then on "To Nif with reference" and save your mesh wherever you want. Repeat the process for the other mesh to get weight slider support. Basically the mesh was unrigged, which caused all these issues.
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