Yanazake Posted February 3, 2013 Posted February 3, 2013 So, basically, I got an issue with unp. I'm not sure if it's skeleton, if it's my body edit, or if it's the hand themselves [my hunch is on the hands] but for some reason, the hands aren't matching with the unp model. As in, it's not a texture mismatch, it's a gap between the hand and the body models. Mostly, a size mismatch. I've made sure my models still use the same vertex positions as unp in the whirsts, but I was still getting the gaps. When I tried the unaltered unp body itself, the same gap was there - EVEN WITH THE PROVIDED HANDS. Â So, am I missing something? is there some sort of model that I missed? is the skeleton or animations interfering with anything?
Yanazake Posted February 3, 2013 Author Posted February 3, 2013 I'm -making- a custom race, the femboy/trap race. I got over that pretty fast, actually. Not sure why, but the game wasn't recognizing the hand models properly, and kept using vanilla meshes, it seems.
Uriel Posted February 3, 2013 Posted February 3, 2013 That's what i thought. A lot of custom races have all kind of problems with hands too.
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