Jump to content

need compatible hand mesh for unp


Recommended Posts

So, basically, I got an issue with unp. I'm not sure if it's skeleton, if it's my body edit, or if it's the hand themselves [my hunch is on the hands] but for some reason, the hands aren't matching with the unp model. As in, it's not a texture mismatch, it's a gap between the hand and the body models. Mostly, a size mismatch.

I've made sure my models still use the same vertex positions as unp in the whirsts, but I was still getting the gaps. When I tried the unaltered unp body itself, the same gap was there - EVEN WITH THE PROVIDED HANDS.


So, am I missing something? is there some sort of model that I missed? is the skeleton or animations interfering with anything?

Link to comment


This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use