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Help with weight transfer on Blender for this mod


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Posted

So this is the deal.

I've edited the UV mapping for tis outfit (the body lace), but looks like damaged the mesh as it's not moving properly with the character body.

I've tried transfer weight from the body and even from the armature, following tutorials I've found here, at Street Modders and internet. Imported the tmc mod to Blender, did the weight transfer procedure following step by step, exported the tmc mesh for the body lace, and injected again in the mod, but the outfit still doens't work corretly.

 

Either it's really broken, or my Blender skills are not there yet.

Can someone help me? I've been stuck in this one for a few weeks already.

 

MAI_NEZZAR_LACE_01.zip

Posted

Use the Weight Paint function from blender, but first, delete all weights from the mesh you want to edit, load your model in blender, then select the mesh you want to edit, in this case the body lace, then on the right side of your screen in blender you'll see a few options to choose, click on the icon of a triangle the one that is at the right of the wrench, then look for the ''Vertex Groups'' sub window, there, click on the blakc triangle and choose ''delete all groups'', then do the Weight Paint, follow the instructions here

 

 

Posted
11 hours ago, funnybunny666 said:

Use the Weight Paint function from blender, but first, delete all weights from the mesh you want to edit, load your model in blender, then select the mesh you want to edit, in this case the body lace, then on the right side of your screen in blender you'll see a few options to choose, click on the icon of a triangle the one that is at the right of the wrench, then look for the ''Vertex Groups'' sub window, there, click on the blakc triangle and choose ''delete all groups'', then do the Weight Paint, follow the instructions here

 

 

Edit:

Thanks for the reply, do appreciate!

It worked beautifully! I had also my tmcmesh import-export plugin outdated. After updating it and following your instructions it worked! 

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