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Mods, leveled lists and save files [Solved]


Synthael

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Posted

I've been working on a mod with my friend for about 2 months now, improving on his original work and expanding slowly. We managed to make everything as we wanted, only thing that is worrying us is uninstallation of that mod.

Basically, our mod modifies one of the vanilla leveled lists and via script executed by one quest adds new entries to it. I've heard that modifying the leveled lists is one-way road and when it's done it can't be reversed...

 

Is there any NVSE command that maybe manages to remove files from the leveled list (or any other way), or people will have to revert to an older file when they uninstall the mod?

 

Any help/opinion on this would be greatly appriciated...

Posted

I've been working on a mod with my friend for about 2 months now' date=' improving on his original work and expanding slowly. We managed to make everything as we wanted, only thing that is worrying us is uninstallation of that mod.

Basically, our mod modifies one of the vanilla leveled lists and via script executed by one quest adds new entries to it. I've heard that modifying the leveled lists is one-way road and when it's done it can't be reversed...

 

Is there any NVSE command that maybe manages to remove files from the leveled list (or any other way), or people will have to revert to an older file when they uninstall the mod?

 

Any help/opinion on this would be greatly appriciated...

[/quote']

 

I'd read this tutorial.

 

You can reverse your additions by using ListRemoveForm and/or ListRemoveNthForm but you need to inform your users to do so prior to uninstall. I'd provide a simple activator somewhere that does all the undoing of your changes and explain to users to run the activation, save, then uninstall.

Posted

I tried with those 2 commands, but they just don't want to work on leveled lists... I tried on a normal formlist, it works like a charm, exactly the same version on leveled list, doesn't want to, can't even save the script (and I'm using nvse powered editor).

 

On geck wiki it also says that anything added to leveled lists is there permanently, so i was wondering if there's something else i missed that might remove things from that list.

 

When I get on my computer with the mod, I'll post a part of the code so you can see if I missed something obvious.

Posted

I tried with those 2 commands' date=' but they just don't want to work on leveled lists... I tried on a normal formlist, it works like a charm, exactly the same version on leveled list, doesn't want to, can't even save the script (and I'm using nvse powered editor).

 

On geck wiki it also says that anything added to leveled lists is there permanently, so i was wondering if there's something else i missed that might remove things from that list.

 

When I get on my computer with the mod, I'll post a part of the code so you can see if I missed something obvious.

[/quote']

 

Oh crap, I didn't read your post closely enough. As far as I know, yes, any changes to a leveled list are permanent.

Guest luthienanarion
Posted

Oh crap' date=' I didn't read your post closely enough. As far as I know, yes, any changes to a leveled list are permanent.

[/quote']

 

That is correct. There is no way to remove a form from a leveled list.

Posted

Thanks anyway, clearing this for me a bit, slowly getting into more and more complex stuff, hopefully one day I'll be able to script like you guys do... :D

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