Graveguard Posted January 30, 2013 Posted January 30, 2013 I been looking at all the disparate milk/lactation mod ideas and I think what makes sense is to create a simple system plus job/quest idea that can be expanded over time to include all the cool advanced stuff like animation, growth, etc. A Milk farm mod. Basic idea is a rework of the Highland Milk Farm integrated with a startup quest and later slave capture and use. Sartup quest which can be expanded as the features get worked out and included. Example player gets captured by evil farmer, gets milked , gets free, kills farmer/gets him to help, takes over business, goes out captures more victims etc etc. If the basics work then afterwards things like lactation, breast growth and even animal transformation could be included. The milking curaiss already exists and included the generation of bottles of milk so it would be a matter of turning it from an armour piece to a static milking machine or maybe some sort of script where when the "milkee" is placed into a static equipment piece like stocks a newer version of the milking armour is equipped. What do people think? is it feasible? How difficult would it be?
PuddyTat Posted January 30, 2013 Posted January 30, 2013 Yeah, I like it. I'm no modder of course but I'd like to see something along these lines.
nirax Posted January 30, 2013 Posted January 30, 2013 +1 °° very cool you may find here additional resources: http://www.loverslab.com/showthread.php?tid=13661
Neratu Posted January 30, 2013 Posted January 30, 2013 Really nice Idea, would be cool if this could be in cluded in the current lactation mod http://www.loverslab.com/showthread.php?tid=11537&page=13
XanonZ Posted January 30, 2013 Posted January 30, 2013 Really nice Idea' date=' would be cool if this could be in cluded in the current lactation mod http://www.loverslab.com/showthread.php?tid=11537&page=13'>http://www.loverslab.com/showthread.php?tid=11537&page=13 [/quote'] Here's the first page... http://www.loverslab.com/showthread.php?tid=11537 Some cool ideas, even if you've no interest, I think it could help expand experimental player dynamics and effects.
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