VseTmirykS Posted December 22, 2019 Share Posted December 22, 2019 Hi, I've installed plenty of mods to make my skyrim look good, but I have problem with ENB, and I dont know if a mod causes my problem but I think no. I do not use any lightning mods and mods that are "prohibited" or am I? At first I tried most recent version of this enb, but I had 15 fps in buildings(But it was fully working!!!!), so I resigned from it, and tried to check if the older version will work. I have notebook, with gtx 1050 4GB(yeah it's gtx not 1050m or smth ), 8GB ram DDR5, i5-8300h 2,9 GHz, 4,0 Turbo, and I installed skyrim on SSD disk. For ENB I use 0.292 binary cuz I couldnt find the 0.265. The problem is, that just some of the effects does work, for example "shine" from fireplaces, but sun effects does not work and the game is dark af, also theres is a strange shine on my character hairs. I did everything well I think and I have no freaking idea why its not working as intendet... Below I will add some screenshots from the game, enblocal.ini, skyrim.ini, skyrimprefs.ini, and the list of mods (they're not that many, just like 50) I use, and load order. I will be greatefull for help!!! LINKS: My mods: There are like fifty or so (rhey're sortded by install date, the mods that are higher were istalled at first)https://imgur.com/XPgIC04My load order:https://imgur.com/IKFWytl Strange shining hairs:https://imgur.com/aGM27BJShining alduin (Effect is working I guess, or is smth wrong?):https://imgur.com/XXgFayz https://imgur.com/5FX9ELWSun:https://imgur.com/maVrdY8https://imgur.com/WDx8uowDarnk "environment":https://imgur.com/Zd4U3NdMy Skryrim.ini: [Archive] sResourceArchiveList2=Skyrim - Voices_PL.bsa, Skyrim - VoicesExtra_PL.bsa, Skyrim - VoicesUpdate_PL.bsa [General] sLanguage=POLISH [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Grass] iGrassCellRadius=2 bAllowCreateGrass=1 bAllowLoadGrass=0 bGrassPointLighting=1 b30GrassVS=0 iMaxGrassTypesPerTexure=15 iMinGrassSize=70 My Skyrimprefs.ini: [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=1e+007 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 1050" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.15 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 bShadowsOnGrass=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=9000.0000 fGrassMaxStartFadeDistance=9000.0000 fGrassMinStartFadeDistance=400.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=0 bGeneralSubtitles=0 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=0 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel1Distance=70000 fBlockLevel0Distance=35000 fSplitDistanceMult=1.5 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15 fLODFadeOutMultItems=15 fLODFadeOutMultActors=15 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 My enblocal.ini: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true //ProxyLibrary=d3d9_SFX_FXAA.dll //ProxyLibrary=d3d9_SFX_SMAA.dll ProxyLibrary=d3d9_SFX.dll //[KYO : Above is for SweetFX 1.4 a/o SweetFX 1.5.1 w/ Boulotaur's modified injector] [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] //[KYO : Set SizeMb accordingly to VRAM + RAM - 2048 amounts, uGridsToLoad a/o Textures amount - 1024 / 1280 set for 3GB-4GB GPUs, 16-24 GB RAM, UGridsToLoad=5] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true ;Both work below for Pre-0.204 DisableDriverMemoryManager=true ;DisableDriverMemoryManager=false DisablePreloadToVRAM=false ; ;EnableUnsafeMemoryHacks=true EnableUnsafeMemoryHacks=false ; ;ReservedMemorySizeMb=128 ;ReservedMemorySizeMb=256 ;uGridsToLoad=7 a/o More Textures ;ReservedMemorySizeMb=512 ;w/ uGridsToLoad=7 ReservedMemorySizeMb=768 ;w/ uGridsToLoad=7 w/0.201 - 2nd 6 - .202 -.204 ;ReservedMemorySizeMb=1024 ;w/ uGridsToLoad=5 ;ReservedMemorySizeMb=1280 ;ReservedMemorySizeMb=1536 ;ReservedMemorySizeMb=1792 ;ReservedMemorySizeMb=2048 ; ;ReservedMemorySizeMb=1024 ; VideoMemorySizeMb=4096 ;VideoMemorySizeMb=2048 ;VideoMemorySizeMb=6144 ;VideoMemorySizeMb=3072 ;VideoMemorySizeMb=18432 ; ;VideoMemorySizeMb=26624 ; ;VideoMemorySizeMb=28672 ; ;Or VRAM + RAM - 2048 = 24576 + 4096 in my case so 26624 ;Or a little below so 16384 + 4096 - 2048 = 18432 ;26624 ; EnableCompression=false AutodetectVideoMemorySize=false [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] //[KYO : I'm forcing AF via Nvidia Inspector] ForceAnisotropicFiltering=true MaxAnisotropy=16 //[KYO : I'm forcing LOD Bias via Nvidia Inspector] ForceLodBias=false ;ForceLodBias=true ;LodBias=0.0 ;Below is quite balanced LodBias=-0.75 ;Below is rather brute-force ;LodBias=-0.8250 EnableVSync=true //[KYO : Keep below to 0] VSyncSkipNumFrames=0 AddDisplaySuperSamplingResolutions=false //[KYO : I'm downsampling via Nvidia Control Panel] [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0 [INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 //enter KeyEditor=13 // KeyFreeVRAM=0 KeyBruteForce=66 [ADAPTIVEQUALITY] Enable=false Quality=0 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false //[KYO : I don't use TAA since it's not compatible with Multi-GPUs] //[KYO : Best method to my eyes remains Über SMAA coupled with downsampling, so all false] EnableSubPixelAA=false EnableTransparencyAA=false [FIX] FixGameBugs=true FixParallaxBugs=true //[KYO : Below needs parallaxed textures] FixParallaxTerrain=true //[KYO : Below kills noise in textures details, so false] FixAliasedTextures=false IgnoreInventory=true FixTintGamma=false RemoveBlur=true FixSubSurfaceScattering=true FixSkyReflection=false FixCursorVisibility=false FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 Link to comment
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