wilsonjj Posted January 29, 2013 Posted January 29, 2013 Might be easier to see the picture first Left: what the texture should be Right: the front texture becomes partly transparent (only the front) both the LightShaderProperty are the same since I copied from one to the other.. Took me hours to narrowing it down, seems something to do with skinning, the "double sided" will work alright if I use "Skin warp", but if I export the one which I used "Skin" function and added the bones one by one, the texture will become partly transparent. I can not move on to painting the texture because of this problem the bones are slightly different. I've attached both nif files, hope someone can point out the problem but hoping no weight re-painting is required .. this is one part of the armor that uses skirt-bones.. there are 3 parts that has the same problem as well well..enough blah blah said, the files are below thank you for reading all of this!! ________________ Solved by export impart the nif again and export again...strange, but it works:(
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