megadoom41 Posted December 11, 2019 Posted December 11, 2019 Is there an easy way to tell which mods need to be updated to not break skyrim after the skse update, this version of modded skyrim was probably the most stable I've ever had it with basically no crashes at ~180 mods and I'd like to keep it that way instead of restarting And I'll be setting skyrim se to not update now before that is mentioned I wanted to add something after its all done and fixed after the help i got, vortex will tell you what plugins are out of date after the game crashes on loadup letting you know which ones need updating
Guest Posted December 11, 2019 Posted December 11, 2019 Easy as in fast? No. Easy as in easy to understand? Yesno. The easy part is, to go into each moddir, subdir SKSE/Plugins. If there's any DLL in there, you need to update this mod. Now here's the harder part: The above ensures you have updated skyrim PLUGINS , that directly link to a specific skyrim.exe version. Certain plugins, like SKSE or JContainers are prerequisites for many mods. In other words: The above takes care of mod-DEPENDENCIES being up to date. Or even simpler: The above makes sure your foundation is current. But it doesn't ensure your mods are up to date. And there's no easy way to know for sure, if a mod needs updating or not. Why? Well, let's say a new skyrim version is released. The SKSE authors simply recompile SKSE for the new version, but make no functional changes. In that case every mod that uses SKSE scripts will stay compatible, because nothing has changed in SKSE's functionality, so all old scripts keep working. Now let's consider another example: Skyrim updates. The SKSE author doesn't just recompile SKSE, but also changes a single feature in SKSE. Now every mod that uses that feature in its scripts needs updating - and you have no way of knowing which one it is, without analyzing the mod's code. All you can do is: A) Try it and hope it doesn't corrupt your save. B) Stop playing skyrim, until every single mod that uses SKSE has updated. Wait a moment: Couldn't SKSE just be transparent about such changes? Or differentiate between minor updates that maintain 100% backwards compatibility, and major versions that break compat? Excuse me? This is skyrim-modding. You don't really expect basic industry standard practices in this clusterfuck? This is why i only update skyrim and my modsetup twice a year. It's such an impractical PITA, that the only way to enjoy playing the game is, to NOT stay up-to-date. Instead the sane strategy is to go shopping twice a year, and play the game without modifying it for the time in-between. Or alternatively go back to oldrim, which doesn't have those problems, and a much larger selection of mods to boot. Of course oldrim has other problems in turn.
megadoom41 Posted December 11, 2019 Author Posted December 11, 2019 44 minutes ago, lynak said: Well I was hoping this would be easy but so be it, thanks for the info very helpful
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