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NVB3 exclamation marks (solved)


Swanky

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Hey, recently started New Vegas Bounties 3 again. Everything runs as it should... except for the part I have to kill Porter. He's in a rather secluded area in Frosthill with some old barracks - which don't show for me. Like, at all.

Having all mentioned prerequisites (Honest Hearts, Lonesome Roads & the Someguyseries), there are a lot of exclamation marks of missing things (houses, debris, ladders? also indoor stuff) around the area. Reinstall of the mod did not relieve the issue. Is anyone else having the same issues? Has anyone solved this?

 

 

 


]00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  TribalPack.esm
06  MercenaryPack.esm
07  ClassicPack.esm
08  CaravanPack.esm
09  GunRunnersArsenal.esm
0A  YUP - Base Game + All DLC.esm
0B  SpeedyResources.esm
0C  oHUD.esm
0D  NVInteriors_Core.esm
0E  NVInteriors_ComboEdition.esm
0F  Interior Lighting Overhaul - Core.esm  [Version 6.9.0]
10  Interior Lighting Overhaul - L38PS.esm  [Version 1.1]
11  ELECTRO-CITY - CompletedWorkorders.esm
12  ELECTRO-CITY - Highways and Byways.esm
13  NVStripOpen.esm
14  Project Nevada - Core.esm
15  Project Nevada - Equipment.esm
16  Project Nevada - Extra Options.esm
17  Project Nevada - Cyberware.esp
18  Project Nevada - Rebalance.esp
19  WMR.esm
1A  Novac Public Library.esm
1B  Afterschool Special.esm  [Version 2.01]
1C  The New Bison Steve Hotel.esm  [Version 107]
1D  SomeguySeries.esm
1E  Th3OverseerCore.esm
1F  D.E.I.M.O.S..esm  [Version 1.05]
20  TheDeterrent.esm
21  SaxxonsQuestPack.esm
22  SaltLakeStories.esm
23  NVWillow.esp
24  FCOMaster.esm
25  New Vegas Redesigned 3.esm
26  YUP - NPC Fixes (Base Game + All DLC).esp
27  DarNifiedUINV.esp
28  The Mod Configuration Menu.esp  [Version 1.5]
29  The Weapon Mod Menu.esp  [Version 1.2]
2A  CASM with MCM.esp
2B  LessIntrusiveKillCam.esp
2C  Dynamic Third Person Camera.esp
2D  FOVSlider.esp
2E  Asterra's Many Fixes.esp
2F  Unofficial Patch NVSE.esp
++  Unofficial Patch NVSE - Pyromaniac.esp
30  Unofficial Patch Plus.esp
31  Unofficial Patch Plus - Addendum.esp
32  Empty or Not Empty.esp
33  DJW_QuestItems_fix.esp
34  Ultimate Invisible Wall Remover.esp
35  Mojave Wildlife (FO3-Style).esp
36  TypeNMerged.esp
37  Book of Steel.esp
38  50sFFVegasVicNeonSign.esp
39  FNVD_Ritas_Cafe.esp  [Version 1.11]
3A  Project Nevada - Cyberware Additions.esp
3B  Project Nevada - Rebalance Complete.esp
3C  Project Nevada - All DLC.esp
++  Unofficial Patch Plus - Project Nevada Patch.esp
++  Unofficial Patch Plus - PN Cyberware Patch.esp
++  Unofficial Patch Plus - PN Rebalance Patch.esp
3D  YUP-PN-PNEO Patch.esp  [Version 1.0]
++  YUP - AutumnLeaves Patch.esp
++  NVWillow - Project Nevada Rebalance.esp
++  WeightlessRebalancePN.esp
3E  CONELRAD 640-1240.esp
3F  RadPackRadio.esp
40  Cal-Nev-Ari.esp
41  TheCollector.esp
42  The Law Won.esp
43  More enemy at final battle.esp
44  AutumnLeaves.esp
45  NorthRoad.esp
46  Cyber Nazi Revenge.esp
47  Area 51 - Project Roswell.esp
48  KingOfTheRing.esp
49  CheckpointGary.esp
4A  NewVegasBounties.esp
4B  NewVegasBountiesII.esp
4C  NewVegasBountiesIII.esp
4D  Russell.esp
4E  TheInheritance.esp
4F  Cut_Content_merge.esp
50  StripOpenMain.esp
51  Freeside and The Strip Map Markers.esp
52  VarmintRifle22LR.esp
53  WCP.esp
54  ManualReload.esp
++  ManualReload-OldWorldBlues.esp
55  Delay DLC - DM + HH + OWB + LR + GRA.esp
++  FiendsWithoutEnergyWeapons.esp
56  Couriers Stash - Package Selection Menu.esp
57  Fallout 4 SPECIAL Perks.esp
58  Kobu's Free Wild Wasteland Trait.esp  [Version 1.2.]
59  NV_STTraitsandPerks - NVSE.esp
5A  Color Me Evil.esp
5B  Buy or Steal.esp
5C  Hacking 4x Words (Firmly) NV.esp
5D  ArmourRepairKits.esp
5E  Cheaper Repair Vendors 25%.esp
5F  JIP Companions Command & Control.esp
60  Windows of the Mojave v1.2.esp
61  OWB_L_Merge.esp
62  Dynamic Pipboy Light.esp
63  Interior Lighting Overhaul - Ultimate Edition.esp  [Version 6.9.0]
64  ILO_Merge.esp
65  NPCs Can Miss.esp
66  nu_women_of_the_wasteland.esp
++  PM_IKIWFA.esp
++  NoPreGloves.esp
++  RussellTestPatch.esp
67  Bashed Patch, 0.esp
68  tmzLODadditions.esp
69  FNVLODGen.esp
6A  FNV Realistic Wasteland Lighting - All DLC.esp  [Version v5.52]
6B  FNV RWL All DLC - Brighter Nights.esp
6C  New Vegas Redesigned 3.esp
6D  NVR3merged.esp
6E  SaveCass.esp
 

 

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Your missing assets particularly meshes. You would need to click one of the red exclamation points get it's ID open fnvedit type that ID, look at that object's mesh data find the folder in your FNV directory it points to or in MO and see if that file is installed for whatever mod or if it has a bsa. If it is there something terrible has happened and the game isn't reading them usually too many plugins but from your list that shouldn't be the case.

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That's good advice.

I ran a quick check. In my game, the asset 4c01ae90 is missing. Loading all mods to that point using FNVedit (not using MO) I cannot find a FormID with that but with 4b01ae90 (NVB3 is listed as 4B in FNVedit, funnily enough), which points back to a vanilla asset - of which I am pretty sure it has been there the 140 hours of playtime prior to that issue. Might try to switch back to the encrypted mesh bsas to see if it makes an impact, switched to roybatty's versions about 50 hours into the game. Never noticed a difference, though.

 

 

Okay now that's weird. Didn't really change anything on my setup. But I'm having red exclamation marks all over. Just reloaded a very old save on a hunch, and there was vanilla stuff missing in goodsprings all over. Not all stuff, but lots of stuff. Gonna check the basics, file integration, archive invalidation, the works.

 

€²

Think I now know what happened.

1st of all, some time ago I happened to use Roy Batty's bsa extractor that created a few extra .bsa files and decompressed things from that zlib stuff inside. It also needs a few more entries in the .ini files for invalidating purposes. Just yesterday it seems that I didn't have had those files read only since I changed some entries for threaded AI and such. Aaaaaand.... I happened to start the game without steam running, so - it started FNV through the launcher and it completely shot my .ini files and most of its settings to $h1t. Reverting to the old .bsa files remedies all issues; and I'm going to have to fiddle around with the bsa extractor again to hopefully get it working again alongside Bounties 3 - the file adds another meshes2.bsa and puts those into the sarchives in the .ini, yet hopefully it has the same subfolder structure so the mod knows where to look for the assets. Long story short... I effin' hate the Vegas Launcher. Solved.

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