Narly_Thotep Posted October 3, 2011 Posted October 3, 2011 Does anyone know how Lovers chooses which futa penis mesh to use? There's several there and I'm not sure which one to replace to get the affect that I want.
Justinof Posted October 3, 2011 Posted October 3, 2011 Good question.  These scripts calls the model : xLoversCmnGetChinupoItem xLoversPkrCheckBoners  The meshes used are only two though: Futanari-001.nif and hutanari.nif How to use the others erected meshes? It would be in handy to know, since some animations are better whit a futa more/less erected.  These script are involved too: xLoversCmnIsBodySizeEquip xLoversMainScriptEquipFunc xLoversMainScriptModuleGetFutanari xLoversPkrCheckFutanariFile
thehero Posted October 4, 2011 Posted October 4, 2011 I'd like to know this too. Since right now it replaces the entire lower body, it ruins the look when a girl with Trashdog's awesome body type is involved. I'd like to replace the lower body futa with a standalone floating mesh instead but the number of scripts make it a bit intimidating to go poking around.
cobur77 Posted October 7, 2011 Posted October 7, 2011 I don`t know if this has been addressed before, but I've noticed that the male partner is not being equipped with a boner when using positions with "sposgroup" set to 4 in the ini (all other groups work fine), despite having set the proper parameter for "chinupo". Does anyone know how to fix this in the scripts?
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