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Question about the way Lovers handles Futa


Narly_Thotep

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Posted

Good question.

 

These scripts calls the model :

xLoversCmnGetChinupoItem

xLoversPkrCheckBoners

 

The meshes used are only two though: Futanari-001.nif and hutanari.nif

How to use the others erected meshes? It would be in handy to know, since some animations are better whit a futa more/less erected.

 

These script are involved too:

xLoversCmnIsBodySizeEquip

xLoversMainScriptEquipFunc

xLoversMainScriptModuleGetFutanari

xLoversPkrCheckFutanariFile

Posted

I'd like to know this too. Since right now it replaces the entire lower body, it ruins the look when a girl with Trashdog's awesome body type is involved. I'd like to replace the lower body futa with a standalone floating mesh instead but the number of scripts make it a bit intimidating to go poking around.

Posted

I don`t know if this has been addressed before, but I've noticed that the male partner is not being equipped with a boner when using positions with "sposgroup" set to 4 in the ini (all other groups work fine), despite having set the proper parameter for "chinupo". Does anyone know how to fix this in the scripts?

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