kentat03030303 Posted November 7, 2019 Posted November 7, 2019 Hello I started to create WW animation recently. However, even if sound is added as in the tutorial, it cannot be heard in-game. Use Pause mod to hear sounds in-game I thought it was caused by WW and tried and errored. But I didn't understand. Does anyone know why? Please tell me.
Michse222 Posted November 8, 2019 Posted November 8, 2019 Hi, please upload your package file - without that it's quite impossible to solve...
kentat03030303 Posted November 8, 2019 Author Posted November 8, 2019 1 hour ago, Michse222 said: Oh! Please wait
Michse222 Posted November 9, 2019 Posted November 9, 2019 So far I've found no problems with the file - the sound starts with the animation. Your testfile is just extremely short so you can barely hear it. The voice files you picked are long ones - 2 to 4 seconds with a couple of miliseconds of silence in the beginning. Your testfile begins playback at 0 seconds that means your animation should be at least 120 frames (1 second equals roughly 30 frames) long in blender. Otherwise sounds will be cut off and sometimes skipped. If you add more than 1 sound per actor: don't forget to increase the ClipEventSound "Unknown1" field number in s4pe by one. Also try not to overlap sound playback times. I don't know what you mean by "Use Pause mod to hear sounds in-game" - maybe you could explain that a bit more. Another thing you could try is removing all your cc - just keep ww and your animation in and try again. That way you can eliminate problems caused by other mods. Hope me 2 cents help, if not maybe we can try a few other things...
kentat03030303 Posted November 9, 2019 Author Posted November 9, 2019 Thanks for the big help. I did trial and error. Not a perfect solution. But I can now play some sounds by increasing the frame. I removed all mod but it didn't make a change. I'm sorry. pause mod meant Andrew's pose mod. Thank you for spending your time. I keep trying.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.