seanthiar Posted November 7, 2019 Posted November 7, 2019 HI, I'm just making a new world for skyrim. I'm working at the exterior, its still empty with no actors or creatures, only a bunch of objects, trees. And sorry, but the CK-documentation is not a crowning achievment. Tutorials in the web are more helpful..... but even there I could not find what I'm searching for : First question is about LOD and its configuration. ATM I'm using the vanilla objects. That means I should have all parts necessary for creating the LOD. Generating LOD in the CK does not work, gets every time a CTD. Even tried it with a one cell-worldspace. Now I use loadgen following a tutorial from the falskaar author. Got a hires vanilla billboard for the trees from nexus. Working fine. LOD is generated, for objects, trees and terrain, but the "feel" of the LOD between Tamriel and my worldspace is not the same. I can not see as far in the new worldspace as I can in Tamriel. Does not matter if trees or mountains, they pop up when I get near them, but the distance I higher than before running the lodgen. What are values for the lodgen parameter I need to use to get the same result like in Tamriel ? Second question is in Skyrim there are LOD-files for example the mesh "bridge01_lod.nif" and the corresponding dds-textures. I understand that I have to create meshes and textures for new objects I want in the game with LOD and that I can make static objects with the created LOD-files. What I do not understand is how they are connected and how they are used. maybe there is a table or something I did not found. To understand my confusion better (I drop the xtension dds and nif, I will mean both) - there are bridge01 and a bridge01_LOD - files. There are WRJorvaskr and WRJorvaskrLOD-files. - BUT there is an object WRJorvaskr and WRJorvaskrLOD and only a bridge01 Object. NO bridge01_LOD to find in the CK. Is Bridge01_LOD not used or did I not find the Connection? For Jorvaskr - I did found the *LOD in Tamriel in the whiterun-cells and the normal one in the Whiterunworld. I'm only confused about bridge01 and other where are LOD-Files in the filesystem and I want to make sure I did not miss something that I have to edit. Third question is - how to delete an exterior cell ? - I want to shrink my worldspace a little bit. If I open world->cells I woulld be able to delete cells in worldspace "interior", when I chose my worldspace there even isn't an option to delete and when I choose my worldspace in the cell view-window, rightclick a cell I get the context-menu and when I click delete I get the question if I 'm sure and after the "yes" I get the error I can not delete an active cell and no the cell is not loaded in the render window. In the cell only landscape is listed and that object is not deletable. That were the beginners questions, but now the problem. In the water the flora is not on the ground, it floats somewhere between the top of the water and the ground. How do I fix that ? Thanks for the help in advance Seanthiar
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