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HDT SMP Collision trouble


Tranquils

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Posted

I'm struggling a bit to get SMP to work properly on the LE edition, all the physics work fine but the vagina collisions seem to be very wonky.

 

The only clue I have to go on is from the hdtSkinnedMeshPhysics.log where I get: WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(977,0):
unknown element - penetration.

 

When I check the line (977) in Baseshape.xml everything looks just fine and I haven't touched anything, anyone got any clue as to what might be wrong?

Posted

Firstly just that you know, i dont know much about these really...

 

On 10/24/2019 at 8:41 PM, Tranquils said:

 very wonky.

Can you provide some kind of example or more info about this one. ?

My wild guess is weighting or/and ur xml.

 

On 10/24/2019 at 8:41 PM, Tranquils said:

The only clue I have to go on is from the hdtSkinnedMeshPhysics.log where I get: WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(977,0):
unknown element - penetration.

I get this same "warning" spam when using per-vertex-shape, changing it to per-triangle-shape removes this, why vertex-shape spams it isnt really clear for me tho, another wild guess is it just that vertex doesnt have this "penetration" or something ?‍♂️

 

 

Posted
On 10/25/2019 at 9:55 PM, Xolod said:

Firstly just that you know, i dont know much about these really...

 

Can you provide some kind of example or more info about this one. ?

My wild guess is weighting or/and ur xml.

 

I get this same "warning" spam when using per-vertex-shape, changing it to per-triangle-shape removes this, why vertex-shape spams it isnt really clear for me tho, another wild guess is it just that vertex doesnt have this "penetration" or something ?‍♂️

 

 

By wonky I meant it was spazzing out whenever the vagina interacted with anything, but changing from vertex to triangle removed the spam and fixed the physics, works like a charm now! Thank you very much! :)

 

on a side note, I checked the log and the only warning I get now is this:

 

WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(1024,0):
Bone NPC L Breast01 use before created, create by current default value

 

But I'm guessing that one doesn't really matter or change anything?

Posted
8 hours ago, Tranquils said:

WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(1024,0):

Bone NPC L Breast01 use before created, create by current default value

 

Its basically doing what it says its doing, your xml somewhere uses NPC L Breast01 (like in a generic-constraint)

but it hasnt been declared first like this (example)

Spoiler

<bone name="NPC L Breast01">
        <mass>1.50000</mass>
        <inertia x="100" y="100" z="100"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="-3"/>
        </centerOfMassTransform>
        <linearDamping>0.9</linearDamping>
        <angularDamping>1</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

(Yoinked from Futa-SMP) Because your xml is missing this setup, it ends up giving it defaults, cant remember what the defaults are. ?‍♂️

It SHOULDNT give any problems tho, but usually defaults arent good if going for that "realistic" look.

 

Sorry for the messy answer, i just woke up :cry:

Posted
On 10/28/2019 at 8:42 AM, Xolod said:

 

Its basically doing what it says its doing, your xml somewhere uses NPC L Breast01 (like in a generic-constraint)

but it hasnt been declared first like this (example)

  Reveal hidden contents

<bone name="NPC L Breast01">
        <mass>1.50000</mass>
        <inertia x="100" y="100" z="100"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="-3"/>
        </centerOfMassTransform>
        <linearDamping>0.9</linearDamping>
        <angularDamping>1</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

(Yoinked from Futa-SMP) Because your xml is missing this setup, it ends up giving it defaults, cant remember what the defaults are. ?‍♂️

It SHOULDNT give any problems tho, but usually defaults arent good if going for that "realistic" look.

 

Sorry for the messy answer, i just woke up :cry:


Ah ok makes sense, I'll mess around and try some values, thanks for all the help! :)

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