Tranquils Posted October 24, 2019 Posted October 24, 2019 I'm struggling a bit to get SMP to work properly on the LE edition, all the physics work fine but the vagina collisions seem to be very wonky. The only clue I have to go on is from the hdtSkinnedMeshPhysics.log where I get: WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(977,0): unknown element - penetration. When I check the line (977) in Baseshape.xml everything looks just fine and I haven't touched anything, anyone got any clue as to what might be wrong?
Xolod Posted October 25, 2019 Posted October 25, 2019 Firstly just that you know, i dont know much about these really... On 10/24/2019 at 8:41 PM, Tranquils said: very wonky. Can you provide some kind of example or more info about this one. ? My wild guess is weighting or/and ur xml. On 10/24/2019 at 8:41 PM, Tranquils said: The only clue I have to go on is from the hdtSkinnedMeshPhysics.log where I get: WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(977,0): unknown element - penetration. I get this same "warning" spam when using per-vertex-shape, changing it to per-triangle-shape removes this, why vertex-shape spams it isnt really clear for me tho, another wild guess is it just that vertex doesnt have this "penetration" or something ?♂️
Tranquils Posted October 27, 2019 Author Posted October 27, 2019 On 10/25/2019 at 9:55 PM, Xolod said: Firstly just that you know, i dont know much about these really... Can you provide some kind of example or more info about this one. ? My wild guess is weighting or/and ur xml. I get this same "warning" spam when using per-vertex-shape, changing it to per-triangle-shape removes this, why vertex-shape spams it isnt really clear for me tho, another wild guess is it just that vertex doesnt have this "penetration" or something ?♂️ By wonky I meant it was spazzing out whenever the vagina interacted with anything, but changing from vertex to triangle removed the spam and fixed the physics, works like a charm now! Thank you very much! on a side note, I checked the log and the only warning I get now is this: WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(1024,0): Bone NPC L Breast01 use before created, create by current default value But I'm guessing that one doesn't really matter or change anything?
Xolod Posted October 28, 2019 Posted October 28, 2019 8 hours ago, Tranquils said: WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape.xml(1024,0): Bone NPC L Breast01 use before created, create by current default value Its basically doing what it says its doing, your xml somewhere uses NPC L Breast01 (like in a generic-constraint) but it hasnt been declared first like this (example) Spoiler <bone name="NPC L Breast01"> <mass>1.50000</mass> <inertia x="100" y="100" z="100"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="-3"/> </centerOfMassTransform> <linearDamping>0.9</linearDamping> <angularDamping>1</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> (Yoinked from Futa-SMP) Because your xml is missing this setup, it ends up giving it defaults, cant remember what the defaults are. ?♂️ It SHOULDNT give any problems tho, but usually defaults arent good if going for that "realistic" look. Sorry for the messy answer, i just woke up
Tranquils Posted October 29, 2019 Author Posted October 29, 2019 On 10/28/2019 at 8:42 AM, Xolod said: Its basically doing what it says its doing, your xml somewhere uses NPC L Breast01 (like in a generic-constraint) but it hasnt been declared first like this (example) Reveal hidden contents <bone name="NPC L Breast01"> <mass>1.50000</mass> <inertia x="100" y="100" z="100"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="-3"/> </centerOfMassTransform> <linearDamping>0.9</linearDamping> <angularDamping>1</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> (Yoinked from Futa-SMP) Because your xml is missing this setup, it ends up giving it defaults, cant remember what the defaults are. ?♂️ It SHOULDNT give any problems tho, but usually defaults arent good if going for that "realistic" look. Sorry for the messy answer, i just woke up Ah ok makes sense, I'll mess around and try some values, thanks for all the help! :)
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