blank_v Posted October 16, 2019 Posted October 16, 2019 Hello !... I Ask Question around 5 hours ago about Trigger Boxes but no one answer... Myabe 5h is not enough but idc i'm not gonna wait... I want Answers and i want it NOW ;o !... And like everyone who want Good and Fast Answers i had to discover everything by my self :o SO THERE IT IS !... My FKING Great Tutorial about Trigger Boxes !... Nah... its not gonna by great... here is my video with testing Spoiler Even Shocky is not that Shocky as my Shocky Tut :o... lel&meow^2 L_TRAP_TRIGGER Player + Magic L_TRIGGER Player + Items + Arrow + Magic + Special L_TRIGGER_FALLINGTRAP Items + probably falling objects ?... L_PROJECTILEZONE Arrow + Magic L_LIVING_AND_DEAD Player + Magic ( and probably Dead Actors ) L_GASTRAP Player + Magic + Arrow + SPecial L_DEADACTORZONE Probably only Dead Actor - nothing else Activated this on my Video :x... L_ACTORZONE Player + NPC Script used for Testing: Spoiler Scriptname QLG_Script_TrigShowNotFULL extends ObjectReference { Simple Script to show Notification on Trigger Enter } ;===- Base Info. -===; ;Created: 2019-10-16 ;Update: 2019-10-16 ( TobiPL ) ;Author: TobiPL ;Unit: M.PC<3> ;===- Var. setup -============================================ String Property QMessage Auto { Message to Show on Trigger Enter } ;================================================ ;===- Main Script -============================== ;***********************************************; Event OnTriggerEnter( ObjectReference QRef ) Debug.Notification( QMessage ) EndEvent ; The End //Edit: Quote Nah... its not gonna by great... here is my video with testing gonna by great xD -> Gonna BE great xD egh im reading it now and wtf T_T Ok... I'm Tobi... bye !...
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