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[TuT] TriggerBoxes


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Hello !...

I Ask Question around 5 hours ago about Trigger Boxes but no one answer...

 

Myabe 5h is not enough but idc i'm not gonna wait...

I want Answers and i want it NOW ;o !...

 

And like everyone who want Good and Fast Answers i had to discover everything by my self :o

 

SO THERE IT IS !...

My FKING Great Tutorial about Trigger Boxes !...

 

 

 

Nah... its not gonna by great... here is my video with testing

Spoiler

 

Even Shocky is not that Shocky as my Shocky Tut :o...

lel&meow^2

 

 

 

L_TRAP_TRIGGER
Player + Magic

 

L_TRIGGER
Player + Items + Arrow + Magic + Special

 

L_TRIGGER_FALLINGTRAP
Items + probably falling objects ?...

 

L_PROJECTILEZONE
Arrow + Magic

 

L_LIVING_AND_DEAD
Player + Magic ( and probably Dead Actors )

 

L_GASTRAP
Player + Magic + Arrow + SPecial

 

L_DEADACTORZONE
Probably only Dead Actor - nothing else
Activated this on my Video :x...

 

L_ACTORZONE
Player + NPC
 

 

 

Script used for Testing:

Spoiler

Scriptname QLG_Script_TrigShowNotFULL extends ObjectReference  
{ Simple Script to show Notification on Trigger Enter }
;===- Base Info. -===;
 ;Created: 2019-10-16
 ;Update: 2019-10-16 ( TobiPL )
 ;Author: TobiPL
 ;Unit: M.PC<3>
;===- Var. setup -============================================
	String Property QMessage Auto
	{ Message to Show on Trigger Enter }
;================================================
;===- Main Script -==============================
;***********************************************;
Event OnTriggerEnter( ObjectReference QRef )
	Debug.Notification( QMessage )
EndEvent
; The End

 

 

 

//Edit:

Quote

Nah... its not gonna by great... here is my video with testing

gonna by great xD

-> Gonna BE great xD

 

egh im reading it now and wtf T_T

Ok... I'm Tobi... bye !...

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