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Doa6 Faces "broken in pieces"


AlfredG

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Posted

Have you noticed that the faces bug?? I mean, bones work just fine, but it is very boring to see the vertices not full welded. Expecially when you work in 3Dsmax.

 

In your opinion, are just team ninja bunch of donkeys or maybe the tools just don't interface well with polygons?

 

There's a way to fix this?

Posted
16 minutes ago, AlfredG said:

Have you noticed that the faces bug?? I mean, bones work just fine, but it is very boring to see the vertices not full welded. Expecially when you work in 3Dsmax.

 

In your opinion, are just team ninja bunch of donkeys or maybe the tools just don't interface well with polygons?

Most likely, the first and second are true. ?

 

Quote

There's a way to fix this?

It’s probably better to ask a bunch of donkeys.

Posted

Aren't 100% of the clothing assets used from the previous game? And I also heard that the bodies are 100% assets from Venus Vacation.

Posted

I mean THIS:

 

image.png.64bc7760bf8eeb00887b06d0f6586541.png

 

 

 

 For 3Dmax users. As you see, it's not 1 mesh, but pieces of that. I don't get why face and other meshes need to be in pieces.

 

LUCKLY when you use bones, seems polygon doesn't detach during posing. But still don get why multiple meshes. Memory issue?

Posted
On 10/12/2019 at 5:47 PM, AlfredG said:

I mean THIS:

 

image.png.64bc7760bf8eeb00887b06d0f6586541.png

 

 

 

 For 3Dmax users. As you see, it's not 1 mesh, but pieces of that. I don't get why face and other meshes need to be in pieces.

 

LUCKLY when you use bones, seems polygon doesn't detach during posing. But still don get why multiple meshes. Memory issue?

Dude I don't even mod and I see why they did it like that. 

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