bleepbloop1 Posted September 28, 2019 Posted September 28, 2019 My game didn't crash but weird things keep happening and honestly I think I have too many mods in at this point, just don't know which are conflicting, so I'd appreciate any help I can get. (Ex. sims that I designed keep walking around wearing random clothes, their preset outfits are still the same but they're just wearing a completely different outfit at the moment?? idk if this is an ea bug or something with my mods, does this happen to anyone else?) <?xml version="1.0" ?><root> <report><version>2</version><sessionid>119a0b39efcd20685d8f7f5e</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-09-28 17:20:31</createtime><buildsignature>Local.Unknown.Unknown.1.55.108.1220-1.200.000.409.Release</buildsignature><categoryid>resolver.py:937</categoryid><desyncid>119a0b39efcd20685d8f7f5e</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<necrodog:object_cigarrete-pack:0x05670a1246b0113a, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(necrodog:object_cigarrete-pack:0x05670a1246b0113a), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 649, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 498, in cancel_live_drag_on_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_component.py", line 228, in cancel_live_dragging File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 269, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_injections.py", line 808, in inject_last_exception_log File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 804, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 794, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 367, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2118, in component_reset File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2139, in reset_states_to_default File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2645, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 454, in get_tokens File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 454, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 327, in _get_token File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 937, in get_participants ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor rtim=0</desyncdata></report> </root>
SkyBarbie Posted September 29, 2019 Posted September 29, 2019 1 hour ago, bleepbloop1 said: My game didn't crash but weird things keep happening and honestly I think I have too many mods in at this point, just don't know which are conflicting, so I'd appreciate any help I can get. (Ex. sims that I designed keep walking around wearing random clothes, their preset outfits are still the same but they're just wearing a completely different outfit at the moment?? idk if this is an ea bug or something with my mods, does this happen to anyone else?) pack:0x05670a1246b0113a, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:LiveDragComponent(necrodog:object_cigarrete-pack:0x05670a1246b0113a), cause:cancel live drag.. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor) Traceback (most recent call last): "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 937, in get_participants ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor rtim=0</desyncdata></report> </root> My guess is something to do with necrodog's smoking mod - cigarette pack - cancel live drag (smoking). Sims changing to and wearing the wrong outfit is an ongoing Sims 4 bug. It partially has to do with the 'City Living' expansion pack and festivals. Sims, no where near the festivals, will still change to festival and random outfits (situational). Most mods just tell the game to change outfits and the outfit choice is decided by the game (unless the mod is selecting a specific outfit - most don't).
bleepbloop1 Posted September 29, 2019 Author Posted September 29, 2019 1 hour ago, SkyBarbie said: My guess is something to do with necrodog's smoking mod - cigarette pack - cancel live drag (smoking). Sims changing to and wearing the wrong outfit is an ongoing Sims 4 bug. It partially has to do with the 'City Living' expansion pack and festivals. Sims, no where near the festivals, will still change to festival and random outfits (situational). Most mods just tell the game to change outfits and the outfit choice is decided by the game (unless the mod is selecting a specific outfit - most don't). Thank you so much! Do you know if they updated the mod? I guess I'll have to go without it for the meantime.
SkyBarbie Posted September 29, 2019 Posted September 29, 2019 11 minutes ago, bleepbloop1 said: Thank you so much! Do you know if they updated the mod? I guess I'll have to go without it for the meantime. https://necrodogmtsands4s.tumblr.com/post/186873198350/i-will-be-in-a-hiatus According to this post, the smoking mod should be integrated into Basemental Drugs by now.
bleepbloop1 Posted September 29, 2019 Author Posted September 29, 2019 4 hours ago, SkyBarbie said: https://necrodogmtsands4s.tumblr.com/post/186873198350/i-will-be-in-a-hiatus According to this post, the smoking mod should be integrated into Basemental Drugs by now. Oh okay thanks, my game was probably messed up cause i had the smoking mod and basementals in at the same time. Thanks again!
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