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Night mother replacer?


Yanazake

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Posted

Seriously, anything but that creepy corpse. A skeleton, a draugr, even a well-preserved and really fresh-looking corpse would be great.

Anything but that corpse...

Posted

Hmmm, I might tackle a replacer for that, maybe make it a corpse of a witchy looking old woman. Need to see if that is even possible first though. That thing gives me nightmare too.

Posted

Well I think this one is out of my skill range, involves messing with animations and things like that I haven't worked with before. I thought it was just a static mesh that would only need collision data, but I was wrong. Best I can do for you is give you the one I worked on, which shows up invisible in game. So since I have seen no replacements, the only options I see as of now is to re-texture, leave her as she is or make her completely invisible.

Posted

WORKS FOR ME, BETTER THAN SEEING IT. SHAREPLZ

 

But... how does that needs animation? I mean, unless she's bundled with the coffin, because the coffin has the animations. Other than that...

Posted

I guess for whatever reason it is rigged with the coffin animations. When it did not show up in game, I opened it up in nifscope to compare and yep, animations are there. I'm going to probably look more into it, but it will take a while if I can ever get it to work.

  • 1 month later...
Posted

I could be wrong but isn't the Nightmother and her coffin one big dynamic object? That is to say, I don't think you 'can' change one part of it selectively without replacing the entire thing (even if you 'replace" it with the original materials), I think any override for it has to be "complete" for it to work (or it turns invisible/CTD's the game/etc). I'll have another look at it in the CK...but I don't think changing it is quite that simple.

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