legraf Posted October 1, 2011 Posted October 1, 2011 UPDATED - now that I know the starting language, machine translation worked rather better! So, the file has been updated with a simple machine translation. I've left my first attempt attached also, for amusement. This is a "netorare" mod - that seems to be what the NTR stands for. Apparently it's a fetish involving infidelity, perhaps intentional, with the player unable to prevent it. Requirements: Just Lovers. It appears to work fine with the current version Function: The setting spell allows the player to select one female NPC to be the target. If the player doesn't see that NPC for a random time (averaging a week), the NPC will be visited (when indoors and alone) by "burglars". The setting spell allows the choice of whether the player is notified or not. If the player enters once the burglars are active, the player is immobilized (rationalize as the burglars threatening the NPC's life) while they finish with her. Changes: Replaced NPC names (xLoversNTRburglar00 & 01 & 02 with "Burglar 1" (and 2 & 3) Renamed spell: Setting Spell Added rough translation to comments in scripts In SettingSpell script, changed a couple of message boxes to make it clear what's being checked fixed mismatched quotes due to foreign characters, line 67 Totally changed flow, so third option exits with the settings chosen. No more stuck loop. Replaced dialogue with machine translation, some is still bizarre. LoversNTRburglar.7z LoversNTRburglar updated.7z
John_Belushi Posted October 1, 2011 Posted October 1, 2011 I would be grateful if anyone with more talent (so, many people) could actually translate the dialogue properly - I'm not even sure exactly what the source language was, though I worked with a traditional Chinese assumption.[/Quote] The original .esp is a Russian one, try that's really better than chinese First convert in cyrillic then translate.
Guest Posted October 2, 2011 Posted October 2, 2011 It's been so long since I've tried this great plugin. Many thanks!
Kamen Rider Kuuga Posted December 29, 2011 Posted December 29, 2011 I found the "on the eggs!" line to be rather funny, even though I have a sinking feeling that I should not have been smirking.
legraf Posted December 30, 2011 Author Posted December 30, 2011 Heh, yes, that was a good one! I suppose I should go through and try to fix some of these machine translations, but in several cases I have no idea of what's intended - so it calls for more creativity than I have.
Sun Shang Xiang Posted August 1, 2013 Posted August 1, 2013 I only have one question: is it possible to make the PC a target?
sudieken Posted August 14, 2017 Posted August 14, 2017 is it possible to port this to skyrim? or how long would it take to become competent enough with the creation kit to make it myself? it's just one isolated event which i think is comparatively basic.
fejeena Posted August 14, 2017 Posted August 14, 2017 ...how long would it take to become competent enough with the creation kit to make it myself? How should we know ? You must create a new Mod for Skyrim. Create a NPC, add dialogs ...and then the scripts. Don't know what you can do with the CK. ( I can't do it, I only mod Oblivion )
gregathit Posted August 14, 2017 Posted August 14, 2017 is it possible to port this to skyrim? or how long would it take to become competent enough with the creation kit to make it myself? it's just one isolated event which i think is comparatively basic. More complicated than you'd ever think. You'd need to understand Skyrim scripting very well. Either way, this is the Oblivion section. If you'd like to request something like this, then post a request in the request section for Skyrim. Most of the folks that mod Oblivion, don't mod Skyrim. Two completely different games and sets of tools. Almost nothing is the same.
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