Guest Posted September 7, 2019 Posted September 7, 2019 Whoever created SLAnimLoader: Thank you, you're my hero - it's actually one of the very view SL-mods that "just works", with no "but" - not a single one. It just works and does what it says on the bin. Can't say the same for Sexlab itself, or the way mods handle anims, genders and contextual roles. In fact, by now i'm pretty sure you could just filter by species, and then roll dice about which anim to play, and how to staff the roles - it would be about just as effective as the current system. But i'm trailing off - back to the actual topic: Sexlabs default animations, and how to filter them. AFAIK the only way to control which default anims (human and creature) are in the game, is the SL-suppressed list. For some reason it constantly tells me i should only be using it, when i'm running outta anim-slots: Apparently whoever added this warning thinks, everyone loves every single default-anim, with no exceptions - they're all awesome to everyone. But i'm trailing off again. For some reason SL keeps "forgetting" my list of supressed anims. And now i think i figured out when this happens: When you export and then import your settings, in order to to a full clean - which unfortunatelly is neccessary to get some mods to work - then it seems it doesn't consider the supressed anims part of my "settings". At least that's what just happened to me. Also, the supressed list sometimes just breaks - that is, you deselect anims in the "toogle anims"-screen, but on the other page the supress anims feature is greyed out, as if nothing changed. So, since sexlab just fails at maintaining its own anims, my question is: Is there another way, to remove default anims? I don't care anymore if the solution is "dirty" or anything. If sexlab can't do its damn job, i want to force the bitch into compliance: WHAT FILES DO I NEED TO EDIT?
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