DaemonGrin Posted January 11, 2013 Posted January 11, 2013 'ello! I am building a house mod (my first true mod not just tweaks) which will involve a couple quests to fix it up and I don't know what exactly to look for tutorial wise for what I need. I want to replace vanilla model names to unique names after the quests are completed. i.e. entrance door named abandoned shack door, do quests to fix it up fade black and now the entrance would be called player home or w/e. Can anyone point the way to a tutorial on this? Thanks!
wardminator Posted January 23, 2013 Posted January 23, 2013 'ello! I am building a house mod (my first true mod not just tweaks) which will involve a couple quests to fix it up and I don't know what exactly to look for tutorial wise for what I need. I want to replace vanilla model names to unique names after the quests are completed. i.e. entrance door named abandoned shack door' date=' do quests to fix it up fade black and now the entrance would be called player home or w/e. Can anyone point the way to a tutorial on this? Thanks! [/quote'] I'm not sure about a tutorial that can be looked at other than the GECK home page which is just basic, getting started, modding stuff with the GECK. Those of us that are self taught learned by digging into other peoples mods and building off of that. Eventually, after you do something enough times, you learn how to do it. One mod in particular comes to mind that you can probably look at and see how they went about setting up things that you describe is the New Bison Steve and Lucky 38 Casino which can be found here... http://newvegas.nexusmods.com/mods/40433 That would be my suggestion to you.
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