princelll Posted September 7, 2019 Author Posted September 7, 2019 actual hitomi gravure far superior to anything i have ever created, not to mention av version i am actually working see the screens trying to find best fitting tint
princelll Posted September 8, 2019 Author Posted September 8, 2019 other tint more yellowish, the problem is more Yellow i made more death
princelll Posted September 8, 2019 Author Posted September 8, 2019 what about this super dark tint? too much right?
princelll Posted September 8, 2019 Author Posted September 8, 2019 cant still decide what tint the best
princelll Posted September 8, 2019 Author Posted September 8, 2019 ok guys i made up my mind i found a trick you take the rgb values of the most fair point of a photo thats the tint of your character the problem is.... also the color of the model changes the tint on depend of light condition so you have to assign one that is a compromise to make your character more alive like in the photo you have to use very saturated tints it enhance and show diffuse map detail (mine are very accurate) i think the tint of last 2 photos the best
Mark Antony Posted September 10, 2019 Posted September 10, 2019 perfect shes beautiful! have you considered making the dorsum nasi connect more naturally to the ala apex? ?
princelll Posted September 10, 2019 Author Posted September 10, 2019 Of course im working on hitomi every day seeking perfection...can you make a Photoshop image where to improve? I adjusted the cheek area i ll show in next update
princelll Posted September 10, 2019 Author Posted September 10, 2019 ok i can call the vesion o the last 2 photos --round hitomi--- but i noticed her cheek more skinny and long. so i made 2 variation , long chin and very long chin both with skinny cheek ZBrush 2019-09-09 21-19-59.mp4
princelll Posted September 10, 2019 Author Posted September 10, 2019 to tell you the truth long chin ok: very l,ong chin too much, also good the cheek correction better than round version do you agree?
princelll Posted September 10, 2019 Author Posted September 10, 2019 hitomi apparence differs from time to time to set to set, making adjustments difficult especially when you reach the limit of accuracy and you have to bypass the engine limit any suggestions? Â
princelll Posted September 10, 2019 Author Posted September 10, 2019 15 hours ago, rickyking01 said: perfect shes beautiful! have you considered making the dorsum nasi connect more naturally to the ala apex? ? What part to modify?
princelll Posted September 10, 2019 Author Posted September 10, 2019 from a lateral point of view its perfect ZBrush 2019-09-10 18-02-29.mp4
princelll Posted September 10, 2019 Author Posted September 10, 2019 you are right improvements needed from frontal view Done !! Soon new nose adjust ZBrush 2019-09-10 18-40-08.mp4
princelll Posted September 10, 2019 Author Posted September 10, 2019 latest hitomi new nose improvement and best face geom in different light condition little changes but better
princelll Posted September 10, 2019 Author Posted September 10, 2019 i really dont know how to make her better than this
Mark Antony Posted September 11, 2019 Posted September 11, 2019 shes gorgeous but perhaps the skin of her nose needs to be thicker as you can see in the real one her nose curves off more and comes off as rounder
Mark Antony Posted September 11, 2019 Posted September 11, 2019 her nose is less concave from the front
princelll Posted September 11, 2019 Author Posted September 11, 2019 Ok i will try to make corrections lets see the result
princelll Posted September 11, 2019 Author Posted September 11, 2019 Ok , i noticed the low definition mesh doesnt change much its a normal map change here the result what do you think? judge the nose only
princelll Posted September 11, 2019 Author Posted September 11, 2019 this is a half way. i think the suggestion for nose correction are / larger dorsum / larger ape / narrow ala this is a mix i think the best
princelll Posted September 11, 2019 Author Posted September 11, 2019 another mix of the normal map different result
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