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Help with NPC behavior


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I have an idea I wanted to implement for SL Defeat.

 

In the vanilla game, if a hostile NPC unaware of your presence notices a corpse of his ally, he will raise an alarm an search for you. I want them to behave in a similar way when they find an ally bound by SL Defeat (so raise an alarm an possibly untie them).

 

Problem is - I've never tried to do anything with NPC behavior and don't know where to look for it. I would appreciate it if someone more experienced could give me a hint. I don't mind doing everything myself, just want to know where to start. Although if someone else already did something like this and wants to share, I would greatly appreciate it.

That's all. Thanks for reading. :)

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