Abazzy Posted August 31, 2019 Posted August 31, 2019 Like the colors/details on the bodyslide look so much better than the one in game, especially the pubic hair! Anyone here know why?
---nikoli Posted September 10, 2019 Posted September 10, 2019 With Bodyslide open, go to settings art the bottom right and see where it is pulling the textures from, if they are compatible you can just copy and paste over the in-game textures you are currently using... If it is using the same textures as you currently have then it is an issue with enb or the lighting you are using. Bodyslide is pretty basic with the lighting and it only comes from one direction approximately eye height, 3 meters in front of the mesh.
Abazzy Posted September 12, 2019 Author Posted September 12, 2019 How do I know if they are compatible? And how do I copy/paste? WHERE do I copy/paste? ? I am a total newb to this, I'm sorry
---nikoli Posted September 13, 2019 Posted September 13, 2019 It's the same texture from what I can tell with the mole positions on the body. The main issue is that Bodyslides lights source is uniform, unlike the game where light sources come from all directions. Your images show Bodyslides light source is stationary always in one position regardless of the meshes position, giving uniform light. Your in-game your light source is coming from the upper left, slightly behind the mesh and would change depending on the position of the mesh, the type of shadows you have set up, or even the time of day in your game. You can try using one of the better ENB's designed for photoshoots but they tend to be resource intensive and will bog down even top-end graphics cards, and are not good for game-play. If you're just trying to get the same tone as in your Bodyslide, I would suggest playing with your in-game settings or your graphics cards settings until you come up with something you like.
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