Guest Posted August 25, 2019 Posted August 25, 2019 I am trying to make a vegetarian reward trait. I am trying to replace trait_frugal. I cannot get it to work. I am using Sims4Studio. If I leave it as a personality trait, it is not addable in the rewards store. If I make it a gameplay trait, it doesn't do anything (when I apply it to a sim, they don't gain the ability to enthuse about vegetarianism, they don't get sickened by meat). Any advice on how I can get this to work
Guest Posted August 25, 2019 Posted August 25, 2019 I have had some partial success in the last three hours I first took reward_Trait_Frugal and modified the Reward Tuning and Sim Data to match the icon and description of Trait_Vegetarian (but I left the official name and instance number alone). I then modified Trait_Frugal. I renamed them Trait_Vegetarian2, left the instance ID alone, copied over everything from Trait_Vegetarian (the vanilla vegetarian personality trait), but made a few key changes. I set the origin, so was a reward trait. I also made it so that you cannot have Trait_Vegetarian2 and Trait_Vegetarian on the same sim. I also changed it to a gameplay trait <T n="trait_origin_description">0x7ACBD430<!--(From Rewards Store)--></T> <L n="conflicting_traits"> <T>132627<!--Trait_Vegetarian--></T> </L> (I made a similar conflict block on Trait_Vegetarian) The next bits were a doozy. I added to the package and modified the tuning files pertaining to vegetarianism. I went through and made sure both Trait_Vegetarian and Trait_Vegetarian2 were whitelisted. The two exceptions are target_KnowTrait_Vegetarian_Actor and Loot_KnowTrait_Vegetarian. Modifying these caused last exception errors when sims enthused about vegetarianism. It is mostly working, but there is one key problem. buff_Trait_Vegetarian_EatingMeatyFood (143538) is not doing what it is supposed to do. Trait_Vegetarian sims get real sad when eating meat. Trait_Vegetarian2 don't. They will still get sick, but the sad buff from eating it in the first place is missing.
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