Watchamacallit Posted August 24, 2019 Posted August 24, 2019 Hi guys. So i'm migrating my physics package to HDT (largely out of curiosity, and knowing it's alledgedly more advanced) I got the physics in CBP set up pretty darn well to suit my custom body (CBBE based) with the dimensions of breasts set perfectly in CBP's settings. So, after an hour or so, i get a HDT package set up and installed, physics work fine in game - with the exception of collisions. There are no breast collisions on my character (Arms, hands, etc) and i was wondering if anyone can point me in the direction of changing this in any config files somewhere?? In CBP, all i had to do was specify the nodes "locations" in it's config files to suit my mesh, i assume it's the same for HDT? Any guidence would be appreciated!
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