Kage777 Posted December 9, 2020 Posted December 9, 2020 So i get into a conversation as male PC, and they say they are going to sell me and the screen goes black. It looks like it loads, and then it start to load me into an area before CTDing. I really only have simple slavery plus plus installed and not much else besides the requirements. I tried looking for a papyrus log in the logs folder in skyrim but don't see anything from today.
WhatRules Posted December 30, 2020 Posted December 30, 2020 After updating to DD 5.0 I have a problem with suits not being found. For example the pony suit: Spoiler What's causing this issue? Does DEC need to be updated too now?
Kage777 Posted February 6, 2021 Posted February 6, 2021 Anyone else get a weird issue where they get like an orange glow on their character after being enslaved, having it set a new owner and the not being able to move or act at all. I can go into the regular menu and start menu but my character won't move and trying to use console or debug commands don't seem to fix it.I'm not sure if it's from this mod or because I have SD+ installed but my character can't move after being enslaved.
l1nkler Posted April 14, 2021 Posted April 14, 2021 Can we get a version that doesn't require UIExtensions so it would work in Skyrim VR like the original mod did?
LynErso666 Posted April 17, 2021 Posted April 17, 2021 I can't seem to get this mod to do anything but let me talk to my follower about bdsm stuff. Which is cool, but not if I have to initiate it. In fact...it kind of makes submission pointless in many ways. Does this mod forcegreet at all, like ever? Does it make the follower demand sex? Because Deviously Enslaved doesn't unless I'm enslaved. Well actually my horse did and I dont use creature stuff. like the only follower I can get to forcegreet me...is my horse???? DF just doesn't forcegreet period. I don't know what its supposed to do. It certainly feels designed for a male player. It says I need to offer sex? But there's no dialogue for it. Does this just not work for Interesting NpCs or something? Cause I can't get anyone to forcegreet, demand. Or anything. It feels like there's no actual things that ever lead to sex in this mod. 1
grumbler Posted April 30, 2021 Posted April 30, 2021 On 4/16/2021 at 9:16 PM, LynErso666 said: I can't seem to get this mod to do anything but let me talk to my follower about bdsm stuff. Which is cool, but not if I have to initiate it. In fact...it kind of makes submission pointless in many ways. Does this mod forcegreet at all, like ever? Does it make the follower demand sex? Because Deviously Enslaved doesn't unless I'm enslaved. Well actually my horse did and I dont use creature stuff. like the only follower I can get to forcegreet me...is my horse???? DF just doesn't forcegreet period. I don't know what its supposed to do. It certainly feels designed for a male player. It says I need to offer sex? But there's no dialogue for it. Does this just not work for Interesting NpCs or something? Cause I can't get anyone to forcegreet, demand. Or anything. It feels like there's no actual things that ever lead to sex in this mod. The mod isn't working for you if you are not seeing forcegreets. If anything, the mod has too many forcegreets, because the cooldown feature doesn't work as intended. Can you see DEC in the MCM menu? If, so, change the parameters of who can approach and what vulnerabilities the PC needs to have to be approached. Remember also that you have to make the PC vulnerable to get any approaches. A collar plus nudity works. If you don;t see DEC in the MCM, welcome to the club. I don;t know of any way other than the MCM to change the mod's parameters.
YojimboRatchet Posted April 30, 2021 Posted April 30, 2021 3 hours ago, grumbler said: If you don;t see DEC in the MCM, welcome to the club. i have DEC very low in my mod order list, actually, it's one of the last ones right before the alternate start mods. not sure if this helps at all, but may be worth trying if you can't get an MCM 1
LynErso666 Posted May 2, 2021 Posted May 2, 2021 On 4/30/2021 at 8:01 AM, grumbler said: The mod isn't working for you if you are not seeing forcegreets. If anything, the mod has too many forcegreets, because the cooldown feature doesn't work as intended. Can you see DEC in the MCM menu? If, so, change the parameters of who can approach and what vulnerabilities the PC needs to have to be approached. Remember also that you have to make the PC vulnerable to get any approaches. A collar plus nudity works. If you don;t see DEC in the MCM, welcome to the club. I don;t know of any way other than the MCM to change the mod's parameters. Oh crap you are soooo right. After uninstalling sexlab approach it works. The force greets for Devious Followers still didn't work tho so I did away with that one. This mods settings all seem to work for me. Are you changing the values manually via the console for delay? Because even if you can use help to see mod's settings, that will not work with mods that use quests over scripts to move about. But this mod totally shows up in my MCM. Its definitely not low on my load order tho. I mean I have 411 plugins and 906 mods installed. So I would triple check your reqs and run FNIS and maybe even resort in Vortex as it has LOOT built in and also uses its own intelligence. If you don't use Vortex, you could always force it and use the command: setstage ski_configmanagerinstance 1 Thats a tried and true method of refreshing too but won't work very quickly if you're processor is a bit slow. Try doing it in a small cell with not much going on and stay out menus, including the console, for a little bit. You should see it in your MCM. Let me know if you don't.
grumbler Posted May 2, 2021 Posted May 2, 2021 17 hours ago, LynErso666 said: Oh crap you are soooo right. After uninstalling sexlab approach it works. The force greets for Devious Followers still didn't work tho so I did away with that one. This mods settings all seem to work for me. Are you changing the values manually via the console for delay? Because even if you can use help to see mod's settings, that will not work with mods that use quests over scripts to move about. But this mod totally shows up in my MCM. Its definitely not low on my load order tho. I mean I have 411 plugins and 906 mods installed. So I would triple check your reqs and run FNIS and maybe even resort in Vortex as it has LOOT built in and also uses its own intelligence. If you don't use Vortex, you could always force it and use the command: setstage ski_configmanagerinstance 1 Thats a tried and true method of refreshing too but won't work very quickly if you're processor is a bit slow. Try doing it in a small cell with not much going on and stay out menus, including the console, for a little bit. You should see it in your MCM. Let me know if you don't. Alas.I have tried all of these fixes, with no joy. I even have Jaxon's MCM kicker, which works and gives me the success message, but this mod and Devious Training don't show up in the MCM (though each did the very first time I ran the game with those mods added but never again even when I did a clean save and restarted the mods). This wasn't an issue in the LE versions of these mods.
LynErso666 Posted May 14, 2021 Posted May 14, 2021 On 5/2/2021 at 11:03 AM, grumbler said: Alas.I have tried all of these fixes, with no joy. I even have Jaxon's MCM kicker, which works and gives me the success message, but this mod and Devious Training don't show up in the MCM (though each did the very first time I ran the game with those mods added but never again even when I did a clean save and restarted the mods). This wasn't an issue in the LE versions of these mods. Wowww that's insane. I'm so sorry. I can't believe it. That must have been soooo upsetting. I hope your playthrough is still working out with your other mods tho.
YojimboRatchet Posted May 17, 2021 Posted May 17, 2021 On 5/2/2021 at 2:03 PM, grumbler said: (though each did the very first time I ran the game with those mods added but never again even when I did a clean save and restarted the mods). did you install anything new between the first time you ran it, and after the cleaned save/restart ? or even update any mods at all inbetween those 2 times ? one thing that you can try, would be to create a brand new save, and then disable every mods except the standard utilties and such. make sure these all work, and then activate one mod at a time, make sure it has an MCM, save and activate the next one. maybe by process of elimination, it can finally work, but i fear it could be some kind of conflict going on, or something that the cleaning did. it happened to me once, i lost DFW, DEC and DCL for over a month, and it wasn't until i did a full reinstall of everything, and unlinked / relinked my MMO that things finally started working again. i'd hate to see someone else go through that crap.
YojimboRatchet Posted May 17, 2021 Posted May 17, 2021 has anyone tried using DEC with DD5 ? any issues ?
Wonders of Eros Posted July 15, 2021 Posted July 15, 2021 (edited) REQUEST I love this mod, and I have been using it forever at this point, but I can no longer ignore this issue, as it completely breaks my immersion whenever I play. I am not experienced at this kind of thing, but my intuition and experience working with the creation engine tells me that it is something that someone with more experience modding the game could fix for me with relative ease. Long story short, I like to have male NPCs chase after me with the prospect of being enslaved or staying free depending on if I can outmaneuver them or not. For this purpose, I use the mod Deviously Enslaved to get male NPCs to chase and enslave me. The mod is perfect for this, except in one key regard, which is why I am making this request to anyone who thinks they can fix it for me, because I suck at scripting. My dilemma is this; unlike Forcegreets executed by some other mods - such as Prison Overhaul - those executed by Deviously Enslaved also make greeters slow down right before greeting the player. This is a huge problem for me, as it means that the male NPCs are unable to catch me unless I make them unreasonably fast, or me unreasonably slow. I have tried to mitigate this reality (with mods like Weightmorphs and SL Survival) by making the player character somewhat slower and male NPCs a bit faster, but as I just stated, this type of mitigation only works if I make the speed difference truly immersion breaking. For that reason, I am putting out a request for a separate version of the mod that does not have this annoying and redundant slow-down-right-before-greeting-player effect on the DE Forcegreet. My long time enjoyment and immersion has been absolutely shattered by this and it has plagued me for a long time, so please, if anyone can help me, it would be a godsend. Edited July 15, 2021 by Coalstorm
Farsh-nuke Posted November 1, 2021 Posted November 1, 2021 On 7/15/2021 at 6:13 PM, Coalstorm said: REQUEST I love this mod, and I have been using it forever at this point, but I can no longer ignore this issue, as it completely breaks my immersion whenever I play. I am not experienced at this kind of thing, but my intuition and experience working with the creation engine tells me that it is something that someone with more experience modding the game could fix for me with relative ease. Long story short, I like to have male NPCs chase after me with the prospect of being enslaved or staying free depending on if I can outmaneuver them or not. For this purpose, I use the mod Deviously Enslaved to get male NPCs to chase and enslave me. The mod is perfect for this, except in one key regard, which is why I am making this request to anyone who thinks they can fix it for me, because I suck at scripting. My dilemma is this; unlike Forcegreets executed by some other mods - such as Prison Overhaul - those executed by Deviously Enslaved also make greeters slow down right before greeting the player. This is a huge problem for me, as it means that the male NPCs are unable to catch me unless I make them unreasonably fast, or me unreasonably slow. I have tried to mitigate this reality (with mods like Weightmorphs and SL Survival) by making the player character somewhat slower and male NPCs a bit faster, but as I just stated, this type of mitigation only works if I make the speed difference truly immersion breaking. For that reason, I am putting out a request for a separate version of the mod that does not have this annoying and redundant slow-down-right-before-greeting-player effect on the DE Forcegreet. My long time enjoyment and immersion has been absolutely shattered by this and it has plagued me for a long time, so please, if anyone can help me, it would be a godsend. I feel like a fish trying to explain how to fly here since I'm not a modder but this mod hasn't been updated in months and this is or was an issue for this person I'd like to hazard a guess that there is a setting in the mod that determines the speed of the offending greeter and/or the radius at which the slowdown in relation to the player occurs. Either up the speed of the greeter when they are slow or lower the radius at which they are slow.
Guest Posted November 29, 2021 Posted November 29, 2021 I am just wondering as i did not see it in the description. But where or how can i get the collars i am missing. Banned Collar Whore Collar Naked Collar Were these from a different mod?
Quoozey Posted January 6, 2022 Posted January 6, 2022 This mod is too script heavy to uninstall without corrupting a save and is not up to date with DD 5.1 SE. Disabling the mod in the MCM does not stop this mod from flooding your papyrus logs either. 1
Guest Posted June 10, 2022 Posted June 10, 2022 (edited) (Repost, sorry, first was in wrong thread, but see this below there for a bit of explanation about signed 32 bit integers) I'm a bit new to papyrus scripting, but I found somewhere that an int is a 32bit signed, so aren't these hot-looping? Then int exp could never get to that value, right? Scripts/Source/crdeplayermonitorscript.psc:2621: while exp < 2147483648 Scripts/Source/crdeplayermonitorscript.psc:3189: while exp < 2147483648 Scripts/Source/crdemodsmonitorscript.psc:1904: while exp < 2147483648 in Deviously Enslaved Continued SE v13.25.0, post where I first mentioned this: here You could test with something along the lines of: ; int32 0x8000000 has highest bit set, is negative, shouldn't be tested as > decimal while exp != 0x80000000 Edited June 14, 2022 by picobyte
MysticDaedra Posted September 15, 2022 Posted September 15, 2022 In case anyone else tried... parts of this mod don't function when converted to ESPFE, as it seems the formids are hard-coded into the scripts. Compression of the formids causes devices to not be found despite being present in the game.
azaria777 Posted October 9, 2022 Posted October 9, 2022 guys can someone recommend the best place to get enslaved at? for the best immersion/content variety/ like i i haven't seen much use of cages and all the features, would be great to know which locations and factions can give the expirience, also what do the march quests mean and how do they work?
GregariousGibbon Posted November 21, 2022 Posted November 21, 2022 For anyone who still uses this mod that can help me, the thing I am missing with this mod is the ability to edit the SD masters that can be set for the distant enslave. There's a whole section in the LE thread to describe the process of editing the script within the CK, but I just couldn't get it to work when i tried some months ago: Adding/Removing SD Distance Masters on your end If you want different master options for SD Distant (Given) than what is already there, or want to remove one, You'll need to add/remove them with creation kit, although you might be able to remove them with just TESVEdit One additional caveat: if you try to modify the properties of a script, through creation kit's quest "properties" window, and you don't have all the soft mods installed that show up in that file, creation kit will error and show you nothing. You can get around this by temporarily installing these dummy files,, which will fool CK into thinking there are no soft dependencies, allowing you to modify the properties. Don't forget to revert when you want to play: the dummy files are empty and will do nothing in-game, they are only for modifying with CK, and will break DEC if you try to play with them. Open Creation kit Open Deviously enslaved as the active file Ignore warnings, yes to all, they don't affect anything type "crdeDist" into the object window to show the crdeDistanceEnslave, double click to open the quest window On the top of the window are tabs, click the far right tab labeled scripts Open the first script attached to this quest, 'crdedistantenslavescript' select it and hit properties or double click Select the property SDMasters which is a list To Delete NPC, from the right side of the list by select the NPC and hit 'delete' To Add NPC, hit add button which should add a "None" npc, select this NPC and fill out the details below. - be advised you normally have to know where that NPC is found in the gameworld (cell) to find them in the list - it's often helpful to visit the NPC in game first, open console while next to them, select them for the ID and then compare with the ID in creation kit - if they don't match, maybe you selected fog in-game between you and the character (does 'kill' kill them? no? wrong ID), or maybe you haven't found the right character in the creation kit yet. Maybe searching through the game's files with TESVEdit will help you find where that NPC is located in the game data But I couldn't seem to open the crdedistantenslavescript, despite using the dummy files. Is the dummy file out of date or is there something else im missing?
Oblivion9873 Posted May 4, 2023 Posted May 4, 2023 Yeah this is mod is pretty fucked. I'll admit I was being careless but the script bloat generated by this mod borked most of my saves while I was reshuffling my mods. Just lost 40hrs of progress...
Yuuen Posted May 8, 2024 Posted May 8, 2024 Does anyone know any direct alternatives to this? Leaving it run eventually causes the game to freeze if I'm in the open world, probably something to do with the papyrus bloating + dyndolod. Looks like an alternate search thing was added but it's never really worked so I've just treated it as a less clunky off button
alexasha Posted June 22, 2024 Posted June 22, 2024 I would advise against using this mod for anyone reading this. My perfectly stable Skyrim loses a couple of fps and becomes less responsive with this mod. There is obviously Baka's approach mod, but it stops working after 5 minutes or so in my modbuild, other people do make it work somehow. I think Baka's mod isn't fond of other mods that involve bumps and NPC approaching PC (?). Therefore, there are no exact alternatives, so I use Sexy Adventures, SLSF Fame Comments and Public Whore all combined. PW is a great mod, but feels more like a punishment as it is controlled by a simple, timely approach as that is the mod's idea (I use it as a SL Defeat scenario, setting the quota low to not waste too much time). Honestly, the perfect mod I really want is a combination of various sex options from PW, approach requirements from Sexy Adventures and a Sexlab Fame hook to it. Maybe there could be an integration added between SA and PW? I am no modder and scripts scare me to death...
Gameplayer Posted June 23, 2024 Posted June 23, 2024 3 hours ago, alexasha said: I would advise against using this mod for anyone reading this. My perfectly stable Skyrim loses a couple of fps and becomes less responsive with this mod. There is obviously Baka's approach mod, but it stops working after 5 minutes or so in my modbuild, other people do make it work somehow. I think Baka's mod isn't fond of other mods that involve bumps and NPC approaching PC (?). Therefore, there are no exact alternatives, so I use Sexy Adventures, SLSF Fame Comments and Public Whore all combined. PW is a great mod, but feels more like a punishment as it is controlled by a simple, timely approach as that is the mod's idea (I use it as a SL Defeat scenario, setting the quota low to not waste too much time). Honestly, the perfect mod I really want is a combination of various sex options from PW, approach requirements from Sexy Adventures and a Sexlab Fame hook to it. Maybe there could be an integration added between SA and PW? I am no modder and scripts scare me to death... BakaFactories Approach requires quite a few mods not listed clearly in its requirements section, pretty sure you have to use his follower overhaul mod as those reporting success usually always have that follower mod installed. Also have to have Baka's version of Defeat not other versions of Defeat. So there are plenty of ways to get it wrong. As far as this mod well I have no idea.
tersikorean Posted September 12, 2024 Posted September 12, 2024 Setting the attacker gender doesn't seem to work--have it set to males only and females still approach.
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