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Converting UUNP outfits to a CBBE body


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Posted

So the mod in question is this one:

As of right now the modder has not made a CBBE compatible version of his mods (which I don't blame him for)

 

Here's my problem, I got as far as actually being able to put it on bodyslide and fidgeting with the sliders while using a CBBE body but turns out that the original body is still there (this means that there's some kind of conflict between the UUNP body and the CBBE one I'm trying to use which puts both bodies inside one another and it's super weird!) so my next step was to delete that UUNP body which to my surprised fixed the issue but made another one which is now not only the UUNP body is gone but none of the bodies I have in the bodyslide studio will work with it.

 

What I want to know is:

 

Was I on the right track? If so what did I do wrong and what should I do?

How do I add a bloody CBBE body in the outfit so I can use other body presets that are actually compatible with CBBE

Tips to convert UUNP armours

 

I did try to google it as anyone sane should but I didn't find a single video that would help me.

 

Thanks in advance?

 

Posted
2 hours ago, Cardona said:

So the mod in question is this one:

As of right now the modder has not made a CBBE compatible version of his mods (which I don't blame him for)

 

Here's my problem, I got as far as actually being able to put it on bodyslide and fidgeting with the sliders while using a CBBE body but turns out that the original body is still there (this means that there's some kind of conflict between the UUNP body and the CBBE one I'm trying to use which puts both bodies inside one another and it's super weird!) so my next step was to delete that UUNP body which to my surprised fixed the issue but made another one which is now not only the UUNP body is gone but none of the bodies I have in the bodyslide studio will work with it.

 

What I want to know is:

 

Was I on the right track? If so what did I do wrong and what should I do?

How do I add a bloody CBBE body in the outfit so I can use other body presets that are actually compatible with CBBE

Tips to convert UUNP armours

 

I did try to google it as anyone sane should but I didn't find a single video that would help me.

 

Thanks in advance?

 

Open the project and make sure UUNP shows green in the list on the left. UNNP shows green makes it the Reference mesh. Now select File Load Reference CBBE Body. It should now display BaseShape in green on the left. It's CBBE body type. Now you can test if all sliders fit. When saving the project only use the "Copy reference shape into output" if the armor has when you open it, or use slot 32.

Posted
1 hour ago, Swe-DivX said:

Open the project and make sure UUNP shows green in the list on the left. UNNP shows green makes it the Reference mesh. Now select File Load Reference CBBE Body. It should now display BaseShape in green on the left. It's CBBE body type. Now you can test if all sliders fit. When saving the project only use the "Copy reference shape into output" if the armor has when you open it, or use slot 32.

Hey!

 

Thank you for your tips which apparently worked flawlessly, but I might have a problem which I'm not sure if I should worry about or not.

 

The sliders work perfectly and the armour does indeed change shapes as it should but the body does not show up as you can see in the image.

 

Perhaps this is because I didn't save with "Copy reference shape into output"?

Capturar.PNG

Posted
3 hours ago, Swe-DivX said:

Open the project and make sure UUNP shows green in the list on the left. UNNP shows green makes it the Reference mesh. Now select File Load Reference CBBE Body. It should now display BaseShape in green on the left. It's CBBE body type. Now you can test if all sliders fit. When saving the project only use the "Copy reference shape into output" if the armor has when you open it, or use slot 32.

 

2 hours ago, Cardona said:

Hey!

 

Thank you for your tips which apparently worked flawlessly, but I might have a problem which I'm not sure if I should worry about or not.

 

The sliders work perfectly and the armour does indeed change shapes as it should but the body does not show up as you can see in the image.

 

Perhaps this is because I didn't save with "Copy reference shape into output"?

Capturar.PNG

Hey quick update to the issue!

 

I somehow managed to fix the no body issue (if it was one) and now I'm getting clipping issues (in the image I used the buttocks as an example but the same happens to the breasts) that I don't know how to fix. gosh darn it this is complicated, I'll patiently wait for any tips on how to solve this. Thanks!

 

 

Capturar.PNG

Posted
8 hours ago, Cardona said:

 

Hey quick update to the issue!

 

I somehow managed to fix the no body issue (if it was one) and now I'm getting clipping issues (in the image I used the buttocks as an example but the same happens to the breasts) that I don't know how to fix. gosh darn it this is complicated, I'll patiently wait for any tips on how to solve this. Thanks!

 

 

Capturar.PNG

Is this one mesh? Mark all meshes on the left. Not the body.

And use "Increase tool" on the tool menu.

Posted
12 minutes ago, Swe-DivX said:

Is this one mesh? Mark all meshes on the left. Not the body.

And use "Increase tool" on the tool menu.

I don't understand what you mean by mark all meshes on the left.

 

So far the problem is that depending on the sliders the body will go over the armour, the armour does follow the body to a certain point until it stops doing so. That's the issue.

Posted
35 minutes ago, Swe-DivX said:

Is this one mesh? Mark all meshes on the left. Not the body.

And use "Increase tool" on the tool menu.

 

21 minutes ago, Cardona said:

I don't understand what you mean by mark all meshes on the left.

 

So far the problem is that depending on the sliders the body will go over the armour, the armour does follow the body to a certain point until it stops doing so. That's the issue.

Ok so quick update, with a bit more fidgeting on outfit studio I somehow managed to find a fix to the issue, though sinse I don't know if this is what I should've I've screenshoted the steps I took so you can take a look

 

Clip1.PNG

Clip2.PNG

Clip3.PNG

Clip4.PNG

Posted
1 hour ago, Cardona said:

I don't understand what you mean by mark all meshes on the left.

 

So far the problem is that depending on the sliders the body will go over the armour, the armour does follow the body to a certain point until it stops doing so. That's the issue.

Sorry on the right ?

 

Posted
1 hour ago, Cardona said:

 

Ok so quick update, with a bit more fidgeting on outfit studio I somehow managed to find a fix to the issue, though sinse I don't know if this is what I should've I've screenshoted the steps I took so you can take a look

 

Clip1.PNG

Clip2.PNG

Clip3.PNG

Clip4.PNG

Best is to go

All sliders once...

 

Then >

Breast+BreastSmal

Then >

BigTorso+Waist

BigTorso+Waist+ChubbyWaist

BigTorso+Waist+ChubbyWaist+Bigbelly

BigTorso+Waist+ChubbyWaist+Bigbelly+PregnancyBelly

BigTorso+Waist+ChubbyWaist+Bigbelly+PregnancyBelly+Tummytuck

Then >

Butt+ButtSmall

Then >

BigButt+ChubbyButt

 

Dont forget to copy the "NPC Belly" bone Bones to the left. Mark it. then back to the meshes and right click on the mesh > copy selected weights, set to max.

 

 

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