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SexLab Achievement SE


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SexLab Achievement SE

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SexLab Achievement SE

 

I did NOT Create this mod. I only converted yugioh2015's Original Mod for use with Skyrim Special Edition. and uploaded with their permission.

 

The following info copied from the original upload page:

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About This File

I've downloaded many files from this site, so I think it's time to make my own contributions.

 

#1 What's this mod?

 

Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after completion, players will get permanent buffs and powerful spells. There's also memories to add some flavors.

 

Basicly the procedure goes like this. First you open the MCM and see this:
http://imgbox.com/8DwCXnNi

 

After some fun
http://imgbox.com/SDyHHj6D
Now you can see the statistic goes up and memory unlocked.
http://imgbox.com/ctcZDxmR
I spent quite some time photoshopping the pictures, so I think I should post one here.
http://imgbox.com/n0Qep5fb

 

#2 Requirement and notices
Reuqirement: SexlabFramework SE
Compatibility: should work fine with all mods.

 

Notice:
1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.

 

#3 Design
For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
http://imgbox.com/19gcWo7t
This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.

 

I hope you can enjoy this mod!

 

If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz


  • Submitter
  • Submitted
    08/05/2019
  • Category
  • Requires
    SexLab Framework SE
  • Regular Edition Compatible
    No

 

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Almost feels like a necro-post but, I decided to edit the counter descriptions in the MCM. Mostly for localization. Some of the more nonsensical descriptions I completely changed. I tried to keep them as close to the original intention. Unfortunately the script needs to be reset to take the new descriptions. It doesn't seem to update on the counter going up so I had to use Resaver to delete the script from my save to update it. So new game or Save/Remove/Load/Save/Enable. Am I able to post the modified ESP here?

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On 8/3/2021 at 9:42 AM, Papersword said:

Almost feels like a necro-post but, I decided to edit the counter descriptions in the MCM. Mostly for localization. Some of the more nonsensical descriptions I completely changed. I tried to keep them as close to the original intention. Unfortunately the script needs to be reset to take the new descriptions. It doesn't seem to update on the counter going up so I had to use Resaver to delete the script from my save to update it. So new game or Save/Remove/Load/Save/Enable. Am I able to post the modified ESP here?

 

I'm not an authority here, but I would think yes.  Seeing as the original mod author Last visited August 11, 2019.

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3 hours ago, ercramer69 said:

 

I'm not an authority here, but I would think yes.  Seeing as the original mod author Last visited August 11, 2019.


Yeah, I'll slap it down. If the permissions to modify only extend to nomkaz then I'll remove it. Again, the descriptions will only update if it's a new save or you remove the mod from the save, clean the save, then re-add the mod again. This unfortunately will set all counters to zero. If you're using MO2, make a new mod to overwrite the original ESP. If not, keep a back up of the original just in case of issue.

SexlabAchievement.esp

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  • 1 year later...

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