charlsebob Posted August 4, 2019 Posted August 4, 2019 I am trying to make 3D fangs to use as a head part or armor. I don't know how to use Blender so I'm trying to do it in Nifskope. I took the base game's model for a sabercat tooth and fiddled with it till it was in the right position and then copied its NiTriShapeData onto a mesh that had a head node. Now when I select the mesh in the creation kit the texture stretches towards the ground like in the image, and the same thing happens in game. Can anyone help me with this? fangstest.nif
Swe-DivX Posted August 4, 2019 Posted August 4, 2019 fangstestnew2.nif I got mesh errors so this is an obj export and import, and added texture. Sabercat teeth.rar
charlsebob Posted August 4, 2019 Author Posted August 4, 2019 That's fixed it, thanks. What tool did you use?
Swe-DivX Posted August 5, 2019 Posted August 5, 2019 On 8/4/2019 at 4:20 PM, charlsebob said: That's fixed it, thanks. What tool did you use? Nifscope and blender
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