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Interpreting .Net Script Framework crash logs


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So, the script framework is back for SSE, and with it, the useful crash log function. Trouble is, I'm not 100% sure about how to go about interpreting these.

 

I've been building a new SSE load order, and just finished adding the NSFW component, along with a couple of little extra mods here and there. Prior to this (with a huge non-loverslab modlist) the game was functioning more or less flawless. I just booted it up for the first time since adding these extra mods, and I have had 3 near-identical CTDs in the Abandoned Prison.

 

Now, the CTDs are a problem, but I can just peel back my changes since a stable game and work out the culprit the slow way. The real thing I'm interested in is how to interpret these crash logs. As they are so similar, they should be able to direct me to the culprit, right? But I don't have any clue what I'm looking at.

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Any advice on this?

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