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NiOverride Keeping Texture Game ReLoad


kxdace

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Posted

Does anyone know how to keep textures applied with the following code to stay on the actor after game reload.

 

Scriptname wrScriptTextureTestA extends activemagiceffect  

    TextureSet Property TextSetA  Auto  

Event OnEffectStart(Actor akTarget, Actor akCaster)


    NiOverride.AddSkinOverrideTextureSet(akTarget, true, false, 32, 6, 1, TextSetA, true)


endEvent

 

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