kxdace Posted July 21, 2019 Posted July 21, 2019 Does anyone know how to keep textures applied with the following code to stay on the actor after game reload. Scriptname wrScriptTextureTestA extends activemagiceffect TextureSet Property TextSetA Auto Event OnEffectStart(Actor akTarget, Actor akCaster) NiOverride.AddSkinOverrideTextureSet(akTarget, true, false, 32, 6, 1, TextSetA, true) endEvent
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