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Some Problems of UNP Pantyhose


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Posted

i found in b3lisario list of unpb mods : conversion for UNPB with BBP this Mod named "UNP Pantyhose standalone" wich work really fine for me. i want to add some new stuff in but i don't really understand how work the scrip. I know how to create objet in CK but my scripting abilities still limited.

 

I have try some new .dds texture that work fine if i replace in an existing object but when i try to add new object the overlays script don't recognize it.

 

Can someone take a look and explain to me how can add some new object in this mods

 

in advance thank you

  • 2 weeks later...
Posted

This is an unusual outfit. I haven't come across many (or any) others that rely solely on overlays to apply textures.


The code has this entry:

 

bool Function IsPantyhose(Form f)
	Return f.HasKeywordString("UNPPantyhoseKW") ; all panties have a keyword to identify them
EndFunction

I suck at coding but is i possible any of the keyword data is missing or incorrect in the rebuilt esp?

 

 

On a related note..

 

I was having issues with not being able to unequip the items after merging this mod with some other outfits. Turns out that after I merged it (Mator's merge plugins), pantyhosequestscript.psc was still trying to unload the overlays using the original UNPPantyhose.esp. I still haven't figured out how to successfully rebuild the edited source (only swapped UNPPantyhose.esp for Clothing4.esp) as it keeps failing to recompile due to undefined variables.

 

Have you running into any errors recompiling it?

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