Emily Posted December 29, 2012 Posted December 29, 2012 It's really hard to play as warrior on skyrim. Cave bears, chaurus reapers, draughs ovelord and some elite NPC enemy can be too powerful to beat, Too much hp and high damage. 90+ armor rating. 26+ Attack rating. HP 170. Stamina 210. Lvl.18. Sword and Shield at lvl 50 - Smith at lvl 30. Mixed light & heavy armor each at lvl 20+. Is this a bad built?
Mera Posted December 31, 2012 Posted December 31, 2012 In my opinion, your hp and armor is a little too low. Me, I like to maximize hp and armor for a warrior, might be a stupid/boring build but at least I can survive in most situation.
Captain Cobra Posted December 31, 2012 Posted December 31, 2012 Chose one specific armor type and stick with it. Either full heavy or full light.
Guest Posted January 1, 2013 Posted January 1, 2013 In my opinion' date=' your hp and armor is a little too low. Me, I like to maximize hp and armor for a warrior, might be a stupid/boring build but at least I can survive in most situation. [/quote'] I went for a balance between Stamina and HP. When I went for max hp in my first playthrough I still got my ass handed to me because I ran out of stamina after like 2 power attacks and without decent stam-regen enchants it takes an eternity to regenerate. But it probably makes sense to go for more HP with such a low armor rating. Mine is at 400 now so I only really have to worry about Elder Dragons oneshotting me with their firebreath even though I got ~60% fire resistance. And I found enchanting to be an essential...profession? The hp/stamina gain from it seemed to have more of an impact than the slight armor improvement from smithing.
Shaydow Posted January 1, 2013 Posted January 1, 2013 If with your chosen spec there is ever a problem remember power-leveling is ALWAYS an option. After a year of playing Skyrim there is no skill I can't power level to 100 fast, with armor skills being the longest / hardest. Also note that heavy armor takes longer to level then light. If your a pure warrior, and have the skill levels needed in say shield but don't have enough perks, if you have never worked on say conjuration, a great way to increase your levels / stats / perks is to get soul trap spell, KILL ANYTHING, and then cast Soul Trap on the dead body. Yup that easy. You will gain 100 conjuration in less then 20 - 25 minutes, never have to spend a single perk point IN conjuration, and get to use the stats / perks etc for making yourself a better warrior. You can do this for ALL the skill trees in Skyrim, from using muffle in Illusion, to backstabbing the GreyBeards for sneak ( fastest skill! 15 to 100 in less then 10 minutes! ), to going to the Meadery in Riften and getting 100 in speech AND pickpocketing. Hope this helps. Peace, ~Shay P.S : remember, if your NOT in combat ( so say casting soul trap on a dead body as per my example above ), and you run out of mana while trying to power level a magic skill, you can ALWAYS hit wait - one hour to regain full mana. Many people forget this and ask me how I do it so fast.
polluxval Posted January 2, 2013 Posted January 2, 2013 put the difficult setting to easy (novice) and use the technique i use: "click, click, click, click ... win"
Guest Posted January 2, 2013 Posted January 2, 2013 put the difficult setting to easy (novice) and use the technique i use: "click' date=' click, click, click ... win" [/quote'] But for the real feeling you'd also need http://skyrim.nexusmods.com/mods/17137
polluxval Posted January 2, 2013 Posted January 2, 2013 put the difficult setting to easy (novice) and use the technique i use: "click' date=' click, click, click ... win" [/quote'] But for the real feeling you'd also need http://skyrim.nexusmods.com/mods/17137 and dont forget the handheld potato device, you will not need to level up your char with this baby: http://dragonporn.ldblog.jp/archives/6798608.html
Thorham Posted January 4, 2013 Posted January 4, 2013 With Smithing and Enchanting at level 100 and the right Heavy Armor perks, you can easily get an armor rating of more than 1300 (I use Dragon Armor), without glitches and exploits. This allows getting lots of life, stamina, magic def, weapon/armor skill boosting and making powerful weapons (you can have two enchantments per item for the price of one, and both enchantments are full strength). Shopping for Blacksmith's and Enchanter's Elixirs can improve this even more (shopping is boring, but it's better than maxing Alchemy for just two kinds of potion). As for the 'slight' improvement of armor when smithing, don't believe it. With fortify smithing gear (can be easily made) you can easily more than double an armor's rating. Same goes for the damage done by melee weapons, and that's without the elixirs (with elixirs, smithing is boosted by 50%, and the smithing gear will have a 28% boost per piece, which amounts to 112%, with the elixir that's a 162% boost). For warrior builds, Enchanting and Smithing are absolutely essential, and although it's a bit of a pain to get both to level 100 (best pay trainers from the beginning of the game until both are level 50-55, then train both at the same time by smithing and then enchanting what you smithed) and get enough Blacksmith's and Enchanter's Elixirs, it's well worth the effort, and you'll have plenty of perks left).
Guest Posted January 4, 2013 Posted January 4, 2013 You forgot a pretty important point. 1300 armor makes no sense as the vanilla armor cap (80% reduction) is already achieved at 567 when wearing 4 pieces of armor or 667 when not wearing any pieces of armor. But you're right on the weapon part as far as I know.
Thorham Posted January 4, 2013 Posted January 4, 2013 You forgot a pretty important point. 1300 armor makes no sense as the vanilla armor cap (80% reduction) is already achieved at 567 when wearing 4 pieces of armor or 667 when not wearing any pieces of armor. But you're right on the weapon part as far as I know. Really? If that's true, then it's pretty annoying that the game shows armor ratings higher than the cap I wonder what other caps there are besides magic resist (85%). On the plus side, seeing how easy it is to get over the cap with smithing and perks, you can leave armor boosting enchantments off the armors.
Guest Posted January 5, 2013 Posted January 5, 2013 You forgot a pretty important point. 1300 armor makes no sense as the vanilla armor cap (80% reduction) is already achieved at 567 when wearing 4 pieces of armor or 667 when not wearing any pieces of armor. But you're right on the weapon part as far as I know. Really? If that's true' date=' then it's pretty annoying that the game shows armor ratings higher than the cap I wonder what other caps there are besides magic resist (85%). On the plus side, seeing how easy it is to get over the cap with smithing and perks, you can leave armor boosting enchantments off the armors. [/quote'] "Overall, anything beyond 567 displayed armor rating when wearing all four pieces of armor or 667 when not wearing any pieces of armor will still be capped at 80% of physical damage reduction, meaning you cannot gain 100% physical damage immunity." Quoted from http://www.uesp.net/wiki/Skyrim:Armor
Thorham Posted January 5, 2013 Posted January 5, 2013 That's good news, then I re-made my PC's armors without Fortify Heavy Armor enchantments, and after tempering with +162% Smithing, armor rating is now 811. Sure is easy to get over the cap. With level 100 Smithing+boosting, you could probably get Plate Steel armors over the cap.
jsn9000 Posted January 5, 2013 Posted January 5, 2013 You can get just about any armor over the cap with the right perks and bonuses, even leather. This is mentioned in the link that Absurd gave you.
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