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Need help with Nifskope


MrBojingo

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Posted

I'm trying my hand at playing with armor mods, and with a bunch of trial and error (and googling guides), i managed to recolor a weapon from red to green. Now i'm going to try the same process on some armor. However, there's some parts of the armor i'd like to crop out and i'm running into problems.

 

Naturally, before i experimented, i copied my nif file. When i loaded it up, i looked for the 2 dds files that i didnt want in the armor, and i removed them from the texture list, thinking they'll be cropped from the armor.

 

Btw, i was trying to edit the skimpified Daedric armor which someone modded to Ifrit. Was trying to crop out that backbone part of the armor and the furhide type thing around the.. uh.. pants. for lack of a better word.

 

Anyway, i saved the nif file under a different name keeping the original intact, and loaded up CK. Linked the AA to nif, yadda yadda yadda, then loaded up one of the actors to see how the armor change did. Needless to say, failed. miserably. The Backbone and the panty hide was still there, but without the color. It was a Lavenderish purple. Its suppose to be black/red. But its not.

 

Can anyone help me figure out what's wrong?

Posted

It sounds like you are only removing the texture and not the actually mesh, being why there is a light purple color now. To delete the mesh part, it either needs to be selectable in Nifscope by clicking the NiTriShape on the block list and seeing the web highlight in the render side and removing that branch. To remove it, right click, go to block and click remove branch. If it disappears from the render window then everything should be fine. Also, if you want it weight slider supported still, you need to do the same for the other body weight whether the 0 or the 1 body, else the mesh will explode in game. If that doesn't work then you have to open it up in a modeling program like 3dsmax and delete the mesh part there, which gets way more complicated.

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