Guest Posted June 20, 2019 Posted June 20, 2019 There are things I like in one mod and things I like in another. So if I have two version's of merchant's clothes for example, will what I see in game be the last one I edited or will it depend on load order?
RW311 Posted June 20, 2019 Posted June 20, 2019 Edited how? Load order takes precedence but with model and texture files if the file path has not been changed in esp it will load whatever mesh is in that location or whatever parts of it match the data of the last mod that changed it.
Pauduan Posted June 21, 2019 Posted June 21, 2019 16 hours ago, ClunkyChimp said: There are things I like in one mod and things I like in another. So if I have two version's of merchant's clothes for example, will what I see in game be the last one I edited or will it depend on load order? Mods change armors/clothes in one of two ways: 1. Place new meshes into the default directories (/meshes/armor, /clothes /dlc01/armor or clothes and /dlc02 similar). Remodeled armor, Tiwa's dresses and armor, and Crosscrusade all do this. For mods like this a mesh swap will work even if you have multiple ESPs, but some advanced features - eg in-game UUNP morphs - may not. 2. Create their own dedicated file paths and point the game towards the newly created directories. TrX replacer and Shinshi replacers do this, maybe other Asian-originated mods do the same. In this case you have little choice but to either remove the relevant entries from the esp file, or manually swap the meshes into the relevant folder. If you are 'editing' meshes, you will need to try and see the mesh matches the location being pointed to. I use three replacers together with mesh swaps as well as some swapping from other armor mods, and all works well.
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