Lurechrist Posted June 20, 2019 Posted June 20, 2019 Hi, I'd like to install this follower (https://www.nexusmods.com/skyrimspecialedition/mods/26748?tab=description) to oldrim, but I've only found topics to port from oldrim to se (and not viceversa). Can anybody explain how to do that? Also, do you recommend me to play SE instead of oldrim? Greetings,
DatWombat Posted June 20, 2019 Posted June 20, 2019 1 hour ago, XnetLoL said: Also, do you recommend me to play SE instead of oldrim? I'm an Oldrim player myself, and it's worth saying I have little experience with SE. I would suggest Oldrim for one major reason, and that's mod support. Oldrim has been around much longer than SE, and as a result it has a larger database of mods.Even today, Oldrim is still seeing mod support, and it's my game of choice for Skyrim modding. Many popular mods you may see for SE originated as Oldrim mods, and have simply been ported over. However, it is worth mentioning that some mod authors may have migrated to SE, and discontinued support for Oldrim. If you do choose SE though, I know there are one or more ways to port Oldrim mods to SE, but I've yet to do so myself. For some mods (such as my own), it is very easy. But I imagine more complicated mods (perhaps ones with new scripts and assets) may take significantly more work. From a technical standpoint, I think SE is a better bet. To my knowledge, SE is able to use more system resources than Oldrim, theoretically allowing you to run more mods in your game. But if you don't have a good PC, that's hardly a selling point. In my experience, I have been able to push Oldrim reasonably far in regards to mods. Oldrim has more mods, but SE is technically a better choice, if you're more interested in a quality vanilla experience. On a side note, I know a recent update basically broke SKSE for SE, rendering a boatload of SE's mods useless. To fix this issue, you needed to revert to a previous version of SE, something easier said than done. Because Oldrim no longer sees updates, you don't need to worry about rogue updates breaking your game or mods.
Lurechrist Posted June 21, 2019 Author Posted June 21, 2019 17 hours ago, Nretsmah said: I'm an Oldrim player myself, and it's worth saying I have little experience with SE. I would suggest Oldrim for one major reason, and that's mod support. Oldrim has been around much longer than SE, and as a result it has a larger database of mods.Even today, Oldrim is still seeing mod support, and it's my game of choice for Skyrim modding. Many popular mods you may see for SE originated as Oldrim mods, and have simply been ported over. However, it is worth mentioning that some mod authors may have migrated to SE, and discontinued support for Oldrim. If you do choose SE though, I know there are one or more ways to port Oldrim mods to SE, but I've yet to do so myself. For some mods (such as my own), it is very easy. But I imagine more complicated mods (perhaps ones with new scripts and assets) may take significantly more work. From a technical standpoint, I think SE is a better bet. To my knowledge, SE is able to use more system resources than Oldrim, theoretically allowing you to run more mods in your game. But if you don't have a good PC, that's hardly a selling point. In my experience, I have been able to push Oldrim reasonably far in regards to mods. Oldrim has more mods, but SE is technically a better choice, if you're more interested in a quality vanilla experience. On a side note, I know a recent update basically broke SKSE for SE, rendering a boatload of SE's mods useless. To fix this issue, you needed to revert to a previous version of SE, something easier said than done. Because Oldrim no longer sees updates, you don't need to worry about rogue updates breaking your game or mods. Thx for reply. Right now I have oldrim with 150-200 mods so I guess I'm sticking with it. I've found some tutorials to port form oldrim to SE, but none to port from SE to oldrim (maybe it can't be ported?). Also, I don't think SE will reach oldrim anytime soon, and knowing that we will have a new TES game in like 4-5 years, I don't think it's worth it moving to SE. Honestly I hope Cyberpunk comes with high mod capability.
Nagib Posted June 21, 2019 Posted June 21, 2019 21 hours ago, XnetLoL said: Hi, I'd like to install this follower (https://www.nexusmods.com/skyrimspecialedition/mods/26748?tab=description) to oldrim, but I've only found topics to port from oldrim to se (and not viceversa). Can anybody explain how to do that? Also, do you recommend me to play SE instead of oldrim? Greetings, First: ESP. I heard that resaving the .esp file in LE CK will convert the .esp back to Form 43, but some plugins break. Try it yourself. If it breaks, since it is just a follower, you can recreate the .esp from scratch via Tes5Edit. That is quite easy to do. Second: Meshes. Use SSE Nif Optimizer to convert the meshes back to LE format. Read the description for instructions.Third: Textures. Might be fine, unless they were saved with the latest DDS compression - BC7. Download Latest DDS photoshop pugin and resave the textures to 'DXT5' or '8.8.8.8. ARGB uncompressed'. Up to you. Obviously, you will need a Photoshop. If there are scripts (not SKSE, simple scripts), just copy them over, they should be fine. Any SKSE plugins will not be compatible due to SKSE being different between LE - x86 and SE - x64.
Twisted Allegro Posted June 21, 2019 Posted June 21, 2019 22 hours ago, XnetLoL said: Also, do you recommend me to play SE instead of oldrim? Overall, yes-definitely. Almost everything has been or can be ported to SE with some exceptions like enhanced camera, but nothing you can live without. In fact chances are that for every mod you have currently installed there is a ported version to SE already. There is however an inconvenience: the creation club updates.
Lurechrist Posted June 22, 2019 Author Posted June 22, 2019 22 hours ago, Nagib said: First: ESP. I heard that resaving the .esp file in LE CK will convert the .esp back to Form 43, but some plugins break. Try it yourself. If it breaks, since it is just a follower, you can recreate the .esp from scratch via Tes5Edit. That is quite easy to do. Second: Meshes. Use SSE Nif Optimizer to convert the meshes back to LE format. Read the description for instructions.Third: Textures. Might be fine, unless they were saved with the latest DDS compression - BC7. Download Latest DDS photoshop pugin and resave the textures to 'DXT5' or '8.8.8.8. ARGB uncompressed'. Up to you. Obviously, you will need a Photoshop. If there are scripts (not SKSE, simple scripts), just copy them over, they should be fine. Any SKSE plugins will not be compatible due to SKSE being different between LE - x86 and SE - x64. Ty, I'll give it a try. Do oldrim saves work in SE? Edit: I don't know how to multi-quote.
Nagib Posted June 22, 2019 Posted June 22, 2019 3 hours ago, XnetLoL said: Ty, I'll give it a try. Do oldrim saves work in SE? Edit: I don't know how to multi-quote. No, you cannot transfer save files between games.
Jindale Posted June 23, 2019 Posted June 23, 2019 Trying to port SE armor mod to LE, but the NifOptimizer tells me "[INFO] NIF version can't be saved with the target version (or already was). Skipping conversion. [INFO] Skinned mesh: Cleaning up skin data and calculating bounds. What does this mean? That the armor mod is straight out of the box backwards compatible?
Nagib Posted June 24, 2019 Posted June 24, 2019 5 hours ago, Jindale said: Trying to port SE armor mod to LE, but the NifOptimizer tells me "[INFO] NIF version can't be saved with the target version (or already was). Skipping conversion. [INFO] Skinned mesh: Cleaning up skin data and calculating bounds. What does this mean? That the armor mod is straight out of the box backwards compatible? Try it in game. If it crashes, than there is a problem. Otherwise it should be fine. If it crashes, you can let the author of NifOptimizer know about it.
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