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Help With Glowmaps?


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Posted

Hello! So, I'm in the process of working on a mod. You can find the current work in progress here: https://www.nexusmods.com/fallout4/mods/39530

Essentially, what it does is take the existing variants of deathclaws - The basic deathclaw, savage, albino, alpha, matriarch, etc etc - And retexture them in the style of the Glowing Deathclaw. Black body, with a colored glowing underlay color. Except where the Glowing Deathclaw is green, I've made the basic one red, the alpha deathclaw orange, the savage dc yellow, etc etc. 

Now, what I need to figure out is glowmaps. I want the basic deathclaw to have the glowing deathclaw's glow effect, but in red, and each subsequent variant to have the same glow, in their own color. I managed to give the red (basic) deathclaw the glow effect, but it's still green. Can anyone help me/teach me how to copy the glow effect either in the files, or in Creation Kit, and edit the copy's color? To make the first copy red, instead of green, the second copy (for the alpha DC) yellow instead of green, so on and so forth? I'd greatly appreciate it, thanks!

Please check the nexus mod page and look at the images. There is a a picture of the current variants, during the day so you can see the concept, and at night so you can see the lack-of-glow, and what I need to fix. 

  • 2 weeks later...
Posted

The current Nexus files only seem to alter the '_d' textures, you also need to add a glowmap '_g' texture, and a material file for each variant you have...

 

This tutorial should help ( Glowmap Tutorial )

 

Less is more when dealing with glowmaps, anything more than 0.5 will make them look like they've got internal led's rather than bio-luminescence...

 

I used the same tutorial for one of my Nexus mods, ( Rubber on the Road ), though obviously for different things. I'll follow this for a bit if you need any help.

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