vararth Posted June 15, 2019 Posted June 15, 2019 I have been looking for an answer across all things skyrim but haven't been able to come across a similar problem so far. It is quite simple actually, when I create a body morph on Bodyslide, I know how to build armor for the body type by using batch build BUT when I create a body morph on Racemenu, the armor naturally doesn't fit as well. My question is how do I use Bodyslide AFTER creating a .jslot preset on Racemenu? If this isn't possible, I understand I'll have to use Bodyslide itself for all future body conversions instead of Racemenu (Racemenu I'll then use only for modifying the faces and tattoos).
RW311 Posted June 15, 2019 Posted June 15, 2019 Screenshot would help to explain what you mean by not fit well. A new preset made in bodyslide from the racemenu changes will not fix armor not fitting if something is wrong with the armor project or if clipping occurs from extreme slider values for that you will need to edit the armors with outfit studio instead. Making preset from your racemenu slider changes is no problem, you write down the slider values how you changed them in racemenu, then in bodyslide load the preset you used for the base body shape that was used and add or remove those values from the sliders and save it as a new preset.
vararth Posted June 15, 2019 Author Posted June 15, 2019 So basically I have a thong from The Amazing World of Bikini Armor mod and when I customized my body in the Bodyslide tool, the Batch Build option made the armor fit perfectly in game. Then, while playing the game, with perfectly fit armor, i used the console command showracemenu to modify the body and face a little bit. After my modifying in the in-game Bodyslide, the thong I mentioned went through the ass cheeks, so I guess you're right, I'll have to copy the values from the in-game Bodyslide and apply them to the Bodyslide tool to align with the armor. Thanks for the suggestion!
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