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Map of Files in DOA6 for modding, swap files


C3S4RFC1

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Posted

I think is very useful to have a Map of files for DOA6 modding and swapping

 

KIDSSystemResource.rdb: 

Enviroment of stages. 

Example of files:

- Envs_S0101PIR_env.motor.kidsscndb.kidsobjdb  

- Envs_S1301GYM_env.motor.kidsscndb.kidsobjdb

 

Example of mod:

 

 

RRPreview.rdb

Fatal Hit effect

Example of files:

- bay_FACIAL_300_FATAL.g1a

- tin_FACIAL_300_FATAL.g1a

 

Example of mod:

 

 

ScreenLayout.rdb

ScreenLayout-for PS4 gamepad

Example of files:

- entry_center.g1t

- entry_side.g1t

- external_pad_External_00.g1t

- external_pad_l_External_00.g1t

- story_qte.g1t

 

Example of mod:

 

 

 

It would be great if other colleagues can collaborate with information.

Posted

MaterialEditor.rdb

 

1. Edit hair color

   Example of files:

   - Kasumi hair: MPR_Muscle_Character_KASHAIR001_hair_BLEND_kidsalb.g1t

   - Ayane hair: MPR_Muscle_Character_AYAHAIR002_hair_BLEND_kidsalb.g1t

 

  Example of mods:

 

 

 

 

  

 

 

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