Vaelorian Posted May 20, 2019 Posted May 20, 2019 Hello, dear reader. It's been a while. Where have I been? Let's be honest, you don't care about that, if you ever knew me and still remember me for whatever reason. What you care about is what easy-to-implement ideas I can provide that could have hypothetically made your Skyrim just a little bit more fun, if anyone did implement them. So let's start with idea #1: Spoiler There's a Khajit in the mage's college that asks your player character to test out some cloak spell. He gives you ten scrolls, and if memory serves the cloak explodes when you get hit. He is naturally surprised when you report back and rewards you with some items and that's that - job's done. Well, now, that's hardly fun - is it? So let's say there is another mage that wants your help after the Khajit's quest is done. He asks to join you as a follower for the experiment (you don't have to agree), and he'll give you another scroll. You use it and a fade-to-black occurs. The player character will wake up in some interior area - not much important where, except that it'll be isolated. The mage is there, of course, and he'll begin to train the player character. After a certain amount of Sexlab acts (mcm configurable?) he'll forcegreet the player character for some dialogue. After a few more he'll do so again. The player will have the option to choose submissive lines or dominant ones that indicate the player character is staying defiant or slowly growing to love her situation. This will repeat for however long the modder sees fit and writes dialogue for. If at the end of it the player character has not indicated that they have been broken in enough, the mage will tie up the player character with extra restraints and go sleep, repeating the next day. If the player character has been broken in a little, normal restraints. If they have mostly submitted, the mage might pass out without securing her at all. The player will have the option of trying to escape while the mage isn't having their way with the player character; a successful escape from the restraints allows the player character to kill the mage or not as they see fit, and leave, completing the quest. Not killing the mage allows the player character to return to that same mage later for a repeat, provided they've mostly submitted. If the player character fully submits to the mage, they'll be forced to marry the mage - while wearing DD items, and perhaps a latex dress. No flower wreath, no traditional wedding dress. The player character will be considered as a slave wife, and have to please her husband at least once per (mcm configurable) time frame. Additionally, the player character can ask her husband for additional "training" whenever she likes. It's up to the modder to decide if the player can at will go back to past stages of submission, only go back after rest periods or not at all. I personally recommend allowing the player as much freedom as they like to roleplay their character; supposing the mage picked a bad position, was too rough for it to be pleasurable but not rough enough to break the player character, and stoked the fires of her resistance? Similarly, supposing he picked just the right combination of position, speed, strength and words and the player character loved every second of it. Should the player not be able to decide that their character wants to submit fully after that very first scene? But that's just my recommendation. Follow it or ignore it at your own discretion. Now, idea #2: Spoiler There's many military camps in Skyrim for the Imperials and the Stormcloaks. But let's say there was a super-secret one in some difficult to find and reach place? A dwarven ruin that has the levers *on the inside* rather than the outside, so the player can't get there by themselves? The mod's idea is simple: there will be a band of Imperials or Stormcloaks roaming around Skyrim (preferably spawn only the side that the player has joined, but if that is impossible, perhaps make a large-scale fight and let the player resolve it in his side's favor). When the player speaks with them, they can ask to be shown where their camp is. The soldiers will say that the location is a big secret, and that not even the general or jarl knows about it!.. And they're right; a tiny dialogue line could be added to the general or jarl to allow the player to ask, but that's entirely optional. The main meat of the mod is that the soldiers will agree to take the player to the camp, on the condition that she agrees to be blindfolded. Once the player character agrees, they'll do as they promised and bring her to camp (fade to black, teleport to camp, fade back). In the camp, the half-dozen burly men will promptly overpower the player character and slap her in restraints, use her to their enjoyment and - eventually - toss her back into the game world. The player character can approach the roaming soldiers again at any point for a repeat. #3 is just a re-mention of an old idea I posted elsewhere: Spoiler You're walking in the forest when you see Little Red (who is a full grown woman). She says she is late for a date and wants you to deliver a basket of goodies to her grandmother. When you get to the cabin, of course, you'll find the wolf there instead. He opens the basket before you can stop him and finds... DD gear. Dialog options could depict the character as anything from a scared girl beging to remain innocent, offering all her other charms in that persuit, to a shameless slut that is almost hypnotized by the wolf's enormous member. He ties you up, plays with you, and then - at the end - releases you with DD devices based on your replies (for example, a chaste girl might get a protector belt from Captured Dreams, while a slut would get a collar), and offers another round whenever you want to in his den (tiny cave, near the house, scene is just a repeat with maybe some slightly altered dialog). If you want to be really ambitious, Little Red herself might show up for the repeat scene - in full DD gear, of course - and join in the fun. This would require altered dialog, of course. Color and material of the items could be set in MCM if you're up for it. If you don't much care for werewolves - which I don't - you could make him wolf by name alone; perhaps a man with awful facial hair? #4: Spoiler Supposing your girl didn't want to kill the Emperor? Supposing, at the end of the Dark Brotherhood quest chain, that your girl kind of liked the deference he showed her, that his resignation turned her on - and instead of murdering him in cold blood, she slept with him, placed him in a chastity restraint and stole his clothes, then returned to the man who demanded the emperor's death and killed him instead? A new NPC could be placed in one of the cities, which would arrange future meetings between the player character and the emperor. The meetings don't have to be complex - one of a few dialogue lines will play about how the player character was unforgettable, how pent up the emperor is, how much he wants her and so on, then an MCM-configurable number of Sexlab scenes, then the player character will go on their merry way until the next time she wants to use her boy-toy. And, last for now, #5: Spoiler So, there is the House of the Vigil or whatever it was called, and I was thinking: most of Sexlab mods are about debauchery and hedonism. Why not use that place as the grounds for an "exorcism" style scene? Nothing particularly major; the player character, feeling that they are getting addicted to sex, goes to the House and asks for her. They agree to help her - by tying her up and leaving her for a few days. A fade-to-black while time passes kind of affair would be best, in my opinion, but if you can think of a way to make waiting around with nothing much happening interesting - be my guest. After the waiting period is concluded, the Vigilantes will demand to "ensure" that their treatment has worked, and have sex with the player character. The whole process will lower the rate at which Aroused ticks for the player to the lowest value possible, so that the player can turn her into a sex-addicted slut all over again before repeating the "exorcism". It's likely none of these will get implemented, and I accept that. I had fun just writing them down, and I hope you enjoyed reading them. If for whatever reason you want to implement one of those ideas, and wish I participate in writing the script, I am willing to do so. Until next time, dear reader. -Vael
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