theonebullet Posted May 2, 2019 Posted May 2, 2019 I've gotten all my collisions to work minus the hands, can someone help me with the xml files? I've followed all the instructions on the FOMOD for SMP UUNP and did some searching along with fiddling around with the files myself. Any tips would be appreciated. Thanks. femalehands XML (I changed the file text in Nifskope to match femalehands} <?xml version="1.0" encoding="UTF-8"?> <system> <per-triangle-shape name="femalehands"> <margin>0.05</margin> <penetration>0.1</penetration> <tag>hands</tag> </per-triangle-shape> </system> CBBE-HDT-VAG <per-triangle-shape name="UUNP"> <margin>0.5</margin> <penetration>0.25</penetration> <tag>body</tag> <weight-threshold bone="NPC L Butt">0.25</weight-threshold> <weight-threshold bone="NPC R Butt">0.25</weight-threshold> <weight-threshold bone="NPC Belly">0.5</weight-threshold> <weight-threshold bone="NPC L Pussy02">0.01</weight-threshold> <weight-threshold bone="NPC R Pussy02">0.01</weight-threshold> <weight-threshold bone="NPC L Breast">0.5</weight-threshold> <weight-threshold bone="NPC R Breast">0.5</weight-threshold> <weight-threshold bone="NPC L Breast01">0.5</weight-threshold> <weight-threshold bone="NPC R Breast01">0.5</weight-threshold> <weight-threshold bone="NPC R FrontThigh">2.0</weight-threshold> <weight-threshold bone="NPC L FrontThigh">2.0</weight-threshold> </per-triangle-shape> <per-triangle-shape name="LbreastS"> <margin>1</margin> <penetration>1</penetration> <tag>Lbreast</tag> </per-triangle-shape> <per-triangle-shape name="RbreastS"> <margin>1</margin> <penetration>1</penetration> <tag>Rbreast</tag> </per-triangle-shape> DefaultBBPs <default-bbps> <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml"/> <map shape="Feet" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Feet.xml"/> <map shape="femalehands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\femalehands.xml"/> <map shape="MaleBody" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleBody.xml"/> <map shape="MaleGenitals" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"/> <map shape="penis" file="SKSE\Plugins\hdtSkinnedMeshConfigs\penis.xml"/> <map shape="MaleHead" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HeadMale.xml"/> <map shape="FemaleHead" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HeadFemale.xml"/> <map shape="body" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Tera_Armors.xml"/> <map shape="Torso" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Torso.xml"/> <map shape="Werewolf Light Skin" file="SKSE\Plugins\hdtSkinnedMeshConfigs\WerewolfFemale1.xml"/> <map shape="WereWolfLow01:0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\WerewolfFemale2.xml"/> <map shape="HandsArgonian1stperson" file="SKSE\Plugins\hdtSkinnedMeshConfigs\HandsArgonian1stperson.xml"/> <map shape="MaleHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\MaleHands.xml"/> <map shape="SAMHands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\SAMHands.xml"/> <map shape="Gloves" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Gloves.xml"/> <map shape="GlovesLow" file="SKSE\Plugins\hdtSkinnedMeshConfigs\GlovesLow.xml"/> <map shape="Gauntlets" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Gauntlets.xml"/> <map shape="Werewolf Light Skin" file="SKSE\Plugins\hdtSkinnedMeshConfigs\WerewolfHands1.xml"/> <map shape="WereWolfLow01:0" file="SKSE\Plugins\hdtSkinnedMeshConfigs\WerewolfHands2.xml"/> <map shape="VampireLordGenitals" file="SKSE\Plugins\hdtSkinnedMeshConfigs\VampireLordGenitals.xml"/> <map shape="WerewolfGenitals" file="SKSE\Plugins\hdtSkinnedMeshConfigs\WerewolfGenitals.xml"/> <map shape="Armor" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Armor\Armor.xml"/> <map shape="Troll Cave" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Armor\Troll Cave.xml"/> <map shape="pCylinder2" file="SKSE\Plugins\hdtSkinnedMeshConfigs\pCylinder2.xml"/> <map shape="pasted_pCylinder1" file="SKSE\Plugins\hdtSkinnedMeshConfigs\pasted_pCylinder1.xml"/> <map shape="Canince_Cock" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Canine.xml"/> <map shape="Boner" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Boner.xml"/> <map shape="DemonCock" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Demon.xml"/> <map shape="Tongue" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Tongue.xml"/> </default-bbps>
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