Horjan69 Posted May 1, 2019 Posted May 1, 2019 Just wondering if anyone knows what works with AGOT. I know there's naughty AGOT but that hasn't been updated for a while so what about Dark World Fantasy?
chaosarah Posted May 3, 2019 Posted May 3, 2019 Basicly they all work, you just have to write dependencies = { "A Game of Thrones" } into the mod (DWFantasy.mod for examble, open with notepad). This sets the AGOT first in the load order, so your game wont crash due to using the wrong map with AGOT. But there might be conflicts, for examble AGOT doesnt use techs, so most buildings will be unbuildable unless you set the trigger for every building in the building.txt(for examble DWF_Core_buildings.txt) to something like trigger = { TECH_CITY_CONSTRUCTION = 0 } The same goes for other conflicts, they wont crash the game but you might have to look into the mod to make everything work together. But adding DWF didnt ruin any content in AGOT for me so far, so you could say it just adds some things from the mod - even if not everything is appearing because of conflicts(some portaits might be missing, some of the character context menu stuff - like mage spells are missing i think). The "House Irae" mod made castle upgrades disappear for me(as in huge riverlander castle) so i didnt use that mod. Its basicly the question on how much effort you, yourself, want to put in. If there is little to none, just use DWF and live with some DWF stuff not working.
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