LUMANOUZ Posted April 29, 2019 Posted April 29, 2019 TINA_DLCU_042.---CTINA_DLCU_042.TMCLTINA_DLCU_042.TMCTINA_DLCU_042.--P Why it shows like this? any solution to fix this? i attached files
funtcase Posted April 29, 2019 Posted April 29, 2019 looks like the normal map has been saved as a regular 2d texture, it should be saved as a volume texture. edit: fixed it and cleaned up unecessary textures and objects for you.tinadlcu042.zip
LUMANOUZ Posted April 30, 2019 Author Posted April 30, 2019 6 hours ago, funtcase said: looks like the normal map has been saved as a regular 2d texture, it should be saved as a volume texture. edit: fixed it and cleaned up unecessary textures and objects for you.tinadlcu042.zip thank you so much! how do u do it thou? teach me sensei
funtcase Posted April 30, 2019 Posted April 30, 2019 5 hours ago, merovingean said: thank you so much! how do u do it thou? teach me sensei open the body normal map texture in photoshop, gimp or whatever. it should appear as two extures side by side, the left side is the regular skin, the right side for wet skin. I use the old nvidia plugins, so the save dialogue may be different if you have the intel textureworks dds plugins, but the paramaters should be DXT1, volume texture. Your original file had been saved as DXT1 2d texture, and the right half (wet half) was missing so i replaced it with the normal map from the fighters body pack. Other things: the fingernails were using a second set of full sized textures which bulked the file size considerably, so i shrunk those and used blender to move the UV maps to fit. I deleted any subobjects with zero vertices in tmc object tool, then removed the swimsuit textures that were assigned to those subobjects.
LUMANOUZ Posted April 30, 2019 Author Posted April 30, 2019 58 minutes ago, funtcase said: open the body normal map texture in photoshop, gimp or whatever. it should appear as two extures side by side, the left side is the regular skin, the right side for wet skin. I use the old nvidia plugins, so the save dialogue may be different if you have the intel textureworks dds plugins, but the paramaters should be DXT1, volume texture. Your original file had been saved as DXT1 2d texture, and the right half (wet half) was missing so i replaced it with the normal map from the fighters body pack. Other things: the fingernails were using a second set of full sized textures which bulked the file size considerably, so i shrunk those and used blender to move the UV maps to fit. I deleted any subobjects with zero vertices in tmc object tool, then removed the swimsuit textures that were assigned to those subobjects. alright thats just rocket science for me XD anyway join this discord only for diehard doa5lr fans. https://discord.gg/WZWmqbn there we can talk about it more
Farphignougen Posted May 1, 2019 Posted May 1, 2019 Sorry about that. I guess I didn't know all the ins and outs of texture manipulation.
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